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Archives/bf1942/levels/maps - with documentation/Convoy/Convoy.rfa
bf1942/levels/Convoy/Init.con
rem
rem **** Initialize level specific rendering settings.
rem
ShaderManager.setTextureParam envmap bf1942\levels\Convoy\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.150000/0.150000/0.150000
renderer.ambientColor 0.180000/0.150000/0.130000
renderer.diffuseColor 0.400000/0.350000/0.250000
renderer.specularColor 0.300000/0.300000/0.300000
renderer.vertexFogEnable 1
renderer.fogColorVec 0.760000/0.640000/0.480000
renderer.animatedMeshAmbientColor 0.3
textureManager.alternativePath Texture/Africa
shadow.shadowColor 0.400000
Game.setViewDistance 450
Game.spawnPlayers 1
renderer.fogstart 100
renderer.fogend 400
rem
rem *** Define flags ***
rem
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUkFlag
game.setTeamSkin 1 GermanDesertSoldier
game.setKit 1 0 German_Scout_Desert
game.setKit 1 1 German_Assault_Desert
game.setKit 1 2 German_AT_Desert
game.setKit 1 3 German_Medic_Desert
game.setKit 1 4 German_Engineer_Desert
game.setTeamSkin 2 BritishSoldier
game.setKit 2 0 GB_Scout
game.setKit 2 1 GB_Assault
game.setKit 2 2 GB_AT
game.setKit 2 3 GB_Medic
game.setKit 2 4 GB_Engineer
rem *** Active Combat Area ***
game.setActiveCombatArea 360 200 1590 1590
rem
rem *** Shader Default Color ***
rem
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
water.specularEnable 1
water.texLayer1 texture/water02
water.texLayer2 texture/water08
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap 1.000000/1.000000
water.scrollDirection1 1.000000/0.000000
water.scrollDirection2 0.000000/1.000000
water.specularColor 0.750000/0.700000/0.650000
water.scrollLayer1 0.030000
water.scrollLayer2 0.030000
water.scrollNormalmap 0.010000
water.specularStreakFactor 0.001000
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 0.500000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 0.600000/0.600000/0.630000
water.deepColor 0.600000/0.600000/0.630000
water.waterAlphaDepth 0.000000
water.waterShallowAlpha 1.000000
run Sounds/Environment
run objects/objects
rem *** Set team 1 ***
game.setBeforeSpawnCameraPosition 1 1491.192749/60.441048/1510.648987
rem *** Set team 2 ***
game.setBeforeSpawnCameraPosition 2 643.192749/60.441048/620.648987
game.setLevelCheck 687357628
rem **** Initialize level specific rendering settings.
rem
ShaderManager.setTextureParam envmap bf1942\levels\Convoy\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.150000/0.150000/0.150000
renderer.ambientColor 0.180000/0.150000/0.130000
renderer.diffuseColor 0.400000/0.350000/0.250000
renderer.specularColor 0.300000/0.300000/0.300000
renderer.vertexFogEnable 1
renderer.fogColorVec 0.760000/0.640000/0.480000
renderer.animatedMeshAmbientColor 0.3
textureManager.alternativePath Texture/Africa
shadow.shadowColor 0.400000
Game.setViewDistance 450
Game.spawnPlayers 1
renderer.fogstart 100
renderer.fogend 400
rem
rem *** Define flags ***
rem
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUkFlag
game.setTeamSkin 1 GermanDesertSoldier
game.setKit 1 0 German_Scout_Desert
game.setKit 1 1 German_Assault_Desert
game.setKit 1 2 German_AT_Desert
game.setKit 1 3 German_Medic_Desert
game.setKit 1 4 German_Engineer_Desert
game.setTeamSkin 2 BritishSoldier
game.setKit 2 0 GB_Scout
game.setKit 2 1 GB_Assault
game.setKit 2 2 GB_AT
game.setKit 2 3 GB_Medic
game.setKit 2 4 GB_Engineer
rem *** Active Combat Area ***
game.setActiveCombatArea 360 200 1590 1590
rem
rem *** Shader Default Color ***
rem
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
water.specularEnable 1
water.texLayer1 texture/water02
water.texLayer2 texture/water08
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap 1.000000/1.000000
water.scrollDirection1 1.000000/0.000000
water.scrollDirection2 0.000000/1.000000
water.specularColor 0.750000/0.700000/0.650000
water.scrollLayer1 0.030000
water.scrollLayer2 0.030000
water.scrollNormalmap 0.010000
water.specularStreakFactor 0.001000
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 0.500000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 0.600000/0.600000/0.630000
water.deepColor 0.600000/0.600000/0.630000
water.waterAlphaDepth 0.000000
water.waterShallowAlpha 1.000000
run Sounds/Environment
run objects/objects
rem *** Set team 1 ***
game.setBeforeSpawnCameraPosition 1 1491.192749/60.441048/1510.648987
rem *** Set team 2 ***
game.setBeforeSpawnCameraPosition 2 643.192749/60.441048/620.648987
game.setLevelCheck 687357628