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Archives/bf1942/levels/maps - with documentation/CQB Practice/CQB_Practice.rfa
bf1942/levels/CQB_Practice/StandardMesh/Afr_Wall_30m_M1.rs
subshader "Afr_Wall_10m_M1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/afrhouse_stn5_s";
}
subshader "Afr_Wall_10m_M1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/afrhouse_stn5_s";
}
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/afrhouse_stn5_s";
}
subshader "Afr_Wall_10m_M1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/afrhouse_stn5_s";
}