This page is under construction
Archives/bf1942/levels/maps - with documentation/Merderet AI support/merderet_001.rfa
bf1942/levels/Merderet/Init.con
rem
rem **** Initialize level specific rendering settings.
rem
ShaderManager.setTextureParam envmap bf1942\levels\Merderet\Textures\ENVMAP_G_.rcm
renderer.vertexFogEnable 1
renderer.fogColorVec .0547/.0586/.1016
renderer.fogstart 50
renderer.fogend 300
renderer.globalLodPercent 1
renderer.globalAmbientColor .075/.075/.1
renderer.ambientColor .02/.02/.02
renderer.diffuseColor .35/.33/.32
renderer.specularColor .15/.15/.15
renderer.animatedMeshDiffuseFactor 0.42/0.40/0.35
renderer.animatedMeshAmbientColor 0.28
textureManager.alternativePath bf1942/Levels/Merderet/Texture

shadow.shadowColor 0.8

Game.setViewDistance 400
Game.spawnPlayers 1

game.setTeamSkin 1 GermanSoldier
game.setKit 1 0 German_Scout
game.setKit 1 1 German_Assault
game.setKit 1 2 German_AT
game.setKit 1 3 German_Medic
game.setKit 1 4 German_Engineer

game.setTeamSkin 2 USSoldier
game.setKit 2 0 US_Scout
game.setKit 2 1 US_Assault
game.setKit 2 2 US_AT
game.setKit 2 3 US_Medic
game.setKit 2 4 US_Engineer

rem *** Active Combat Area ***
game.setActiveCombatArea 300 300 1500 1500

rem
rem *** Shader Default Color ***
rem
shaderManager.setDefaultShaderSolidColor 0.3/0.3/0.3

run Init/SkyAndSun
run Init/Terrain
run objects/objects

water.specularEnable 1
water.texLayer1 texture/water04
water.texLayer2 texture/water05
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap 1.000000/-1.000000
water.scrollDirection1 1.000000/1.000000
water.scrollDirection2 -1.000000/-1.000000
water.specularColor 0.500000/0.500000/0.600000
water.scrollLayer1 0.020000
water.scrollLayer2 0.020000
water.scrollNormalmap 0.020000
water.specularStreakFactor 0.000500
water.tileLayer1 1.000000
water.tileLayer2 1.000000
water.tileNormalmap 1.000000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 0.200000/0.200000/0.349020
water.waterColorDepth 4
water.envmapcolor 0.7/0.8/0.7
water.waterAlphaDepth 0.040000
water.waterShallowAlpha 1.000000
water.waterShallowAlpha 1.000000

run Sounds/Environment

rem *** Set team 1 ***
game.setBeforeSpawnCameraPosition 1 877/67/1080
rem *** Set team 2 ***
game.setBeforeSpawnCameraPosition 2 877/67/1080

rem *** special object for this level. /TBM ***