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Archives/bf1942/levels/maps - with documentation/Merderet/Merderet.rfa
bf1942/levels/Merderet/AIMeshes/Pegasus_Full_A1.rs
subshader "Pegasus_Full_A1_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0 0 0;
   texture "texture/";
}