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Archives/bf1942/levels/maps - with documentation/Merderet/Merderet.rfa
bf1942/levels/Merderet/StandardMesh/Pegasus_Full_M1.rs
subshader "Pegasus_Full_M1_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   envmap true;
   texture "texture/IBRASF_S";
}

subshader "Pegasus_Full_M1_Material1" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   envmap true;
   texture "texture/b4wa2_r";
}

subshader "Pegasus_Full_M1_Material2" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   envmap true;
   texture "texture/TrainWagon_Roof_I";
}

subshader "Pegasus_Full_M1_Material3" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   envmap true;
   texture "texture/Fle_met_Z";
}

subshader "Pegasus_Full_M1_Material4" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   envmap true;
   texture "texture/roof_f";
}

subshader "Pegasus_Full_M1_Material5" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   envmap true;
   texture "texture/Pegasus_static";
}

subshader "Pegasus_Full_M1_Material6" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   envmap true;
   texture "texture/Pegasus_Road";
}

subshader "Pegasus_Full_M1_Material7" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   envmap true;
   texture "texture/Pegasus_Steel";
}

subshader "Pegasus_Full_M1_Material8" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   envmap true;
   texture "texture/facstt_b";
}

subshader "Pegasus_Full_M1_Material9" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   envmap true;
   texture "texture/CHSTU1_S";
}