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Archives/bf1942/levels/maps - with documentation/Merderet/Merderet.rfa
bf1942/levels/Merderet/StandardMesh/Pegasus_Full_M1.rs
subshader "Pegasus_Full_M1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
envmap true;
texture "texture/IBRASF_S";
}
subshader "Pegasus_Full_M1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
envmap true;
texture "texture/b4wa2_r";
}
subshader "Pegasus_Full_M1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
envmap true;
texture "texture/TrainWagon_Roof_I";
}
subshader "Pegasus_Full_M1_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
envmap true;
texture "texture/Fle_met_Z";
}
subshader "Pegasus_Full_M1_Material4" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
envmap true;
texture "texture/roof_f";
}
subshader "Pegasus_Full_M1_Material5" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
envmap true;
texture "texture/Pegasus_static";
}
subshader "Pegasus_Full_M1_Material6" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
envmap true;
texture "texture/Pegasus_Road";
}
subshader "Pegasus_Full_M1_Material7" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
envmap true;
texture "texture/Pegasus_Steel";
}
subshader "Pegasus_Full_M1_Material8" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
envmap true;
texture "texture/facstt_b";
}
subshader "Pegasus_Full_M1_Material9" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
envmap true;
texture "texture/CHSTU1_S";
}
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
envmap true;
texture "texture/IBRASF_S";
}
subshader "Pegasus_Full_M1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
envmap true;
texture "texture/b4wa2_r";
}
subshader "Pegasus_Full_M1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
envmap true;
texture "texture/TrainWagon_Roof_I";
}
subshader "Pegasus_Full_M1_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
envmap true;
texture "texture/Fle_met_Z";
}
subshader "Pegasus_Full_M1_Material4" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
envmap true;
texture "texture/roof_f";
}
subshader "Pegasus_Full_M1_Material5" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
envmap true;
texture "texture/Pegasus_static";
}
subshader "Pegasus_Full_M1_Material6" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
envmap true;
texture "texture/Pegasus_Road";
}
subshader "Pegasus_Full_M1_Material7" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
envmap true;
texture "texture/Pegasus_Steel";
}
subshader "Pegasus_Full_M1_Material8" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
envmap true;
texture "texture/facstt_b";
}
subshader "Pegasus_Full_M1_Material9" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
envmap true;
texture "texture/CHSTU1_S";
}