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Archives/bf1942/levels/maps - with documentation/When Trumpets Fade/When_Trumpets_Fade.rfa
bf1942/levels/when_trumpets_fade/Init.con
rem *********************************************
rem Created by Battlecraft 1942. Copyright (c)2003,2004 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\when_trumpets_fade\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.164706/0.164706/0.164706
renderer.ambientColor 0.203922/0.203922/0.203922
renderer.diffuseColor 0.247059/0.200000/0.149020
renderer.specularColor 0.250980/0.250980/0.250980
renderer.vertexFogEnable 1
renderer.fogColorVec 0.737255/0.737255/0.737255
renderer.animatedMeshAmbientColor 0.15
textureManager.alternativePath bf1942/levels/when_trumpets_fade/Texture
rem textureManager.alternativePath bf1942/levels/when_trumpets_fade/Texture
rem Textures used in this folders are not created by me. read INFO.TXT for details

shadow.shadowColor 0.550000

Game.setViewDistance 400
Game.spawnPlayers 1
renderer.fogstart -40
renderer.fogend 250

ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag

game.setTeamSkin 1 GermanSoldier
game.setKit 1 0 German_Scout
game.setKit 1 1 German_Assault
game.setKit 1 2 German_AT
game.setKit 1 3 German_Medic
game.setKit 1 4 German_Engineer

game.setTeamSkin 2 USSoldier
game.setKit 2 0 US_Scout
game.setKit 2 1 US_Assault
game.setKit 2 2 US_AT
game.setKit 2 3 US_Medic
game.setKit 2 4 US_Engineer
game.setLevelCheck 2242588848
game.setActiveCombatArea 0 0 1024 1024

shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain

game.assaultTeam 2

water.specularEnable 1
water.texLayer1 texture/water07
water.texLayer2 texture/water08
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap 1.000000/0.000000
water.scrollDirection1 1.000000/-0.500000
water.scrollDirection2 1.000000/0.500000
water.specularColor 0.650000/0.550000/0.400000
water.scrollLayer1 0.030000
water.scrollLayer2 0.030000
water.scrollNormalmap 0.030000
water.specularStreakFactor 0.001000
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 0.500000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 0.356863/0.266667/0.137255
water.deepColor 0.164706/0.082353/0.000000
water.waterAlphaDepth 0.000000
water.waterShallowAlpha 1.000000

run Sounds/Environment
run objects/objects

game.setBeforeSpawnCameraPosition 1 363.550171/73.440514/111.394836
game.setBeforeSpawnCameraPosition 2 363.550171/73.440514/111.394836