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Archives/bf1942/levels/maps - with documentation/When Trumpets Fade/When_Trumpets_Fade.rfa
bf1942/levels/when_trumpets_fade/StandardMesh/pega_sandbag_oC_m1.rs
subshader "pega_sandbag_oC_m1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/pega_sandbags_c";
}
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/pega_sandbags_c";
}