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Archives/bf1942/levels/maps - with documentation/When Trumpets Fade/When_Trumpets_Fade.rfa
bf1942/levels/when_trumpets_fade/StandardMesh/wd_trench_end2_m1.rs
subshader "wd_trench_end2_m1_Material0" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "texture/trenchmud_256";
}
subshader "wd_trench_end2_m1_Material1" "StandardMesh/Default"
{
   lighting true;
   transparent true;
   lightingSpecular false;
   materialDiffuse 0.588235 0.588235 0.588235;
   texture "texture/trenchmudtoterrain_256";
}
subshader "wd_trench_end2_m1_Material2" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "texture/wd_trench_straight_1";
}