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Archives/bf1942/levels/maps - with documentation/When Trumpets Fade/When_Trumpets_Fade.rfa
bf1942/levels/when_trumpets_fade/StandardMesh/winter_tent_m1.rs
subshader "winter_tent_m1_Material0" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/tent_00_Snow";
}
subshader "winter_tent_m1_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/tent_00_Snow";
}
subshader "winter_tent_m1_Material2" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/tent_00_Snow";
}
subshader "winter_tent_m1_Material3" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/tent_00_Snow";
}
subshader "winter_tent_m1_Material4" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/tent_00_Snow";
}
subshader "winter_tent_m1_Material5" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/tent_00_Snow";
}
subshader "winter_tent_m1_Material6" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/tent_00_Snow";
}
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/tent_00_Snow";
}
subshader "winter_tent_m1_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/tent_00_Snow";
}
subshader "winter_tent_m1_Material2" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/tent_00_Snow";
}
subshader "winter_tent_m1_Material3" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/tent_00_Snow";
}
subshader "winter_tent_m1_Material4" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/tent_00_Snow";
}
subshader "winter_tent_m1_Material5" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/tent_00_Snow";
}
subshader "winter_tent_m1_Material6" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/tent_00_Snow";
}