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Archives/bf1942/levels/maps - with documentation/When Trumpets Fade/When_Trumpets_Fade.rfa
bf1942/levels/when_trumpets_fade/Textures/ENVMAP_G_.rcm
[CubeMap]
PositiveX = Bf1942\levels\when_trumpets_fade\Textures\env_when_trumpets_fade_04.dds
NegativeX = Bf1942\levels\when_trumpets_fade\Textures\env_when_trumpets_fade_02.dds
PositiveY = Bf1942\levels\when_trumpets_fade\Textures\env_when_trumpets_fade_05.dds
NegativeY = Bf1942\levels\when_trumpets_fade\Textures\env_when_trumpets_fade_06.dds
PositiveZ = Bf1942\levels\when_trumpets_fade\Textures\env_when_trumpets_fade_03.dds
NegativeZ = Bf1942\levels\when_trumpets_fade\Textures\env_when_trumpets_fade_01.dds