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Archives/bf1942/levels/maps - with documentation/Hawaii/Hawaii.rfa
bf1942/levels/Hawaii/Ctf.con
run Ctf/SpawnpointManagerSettings
run Ctf/SoldierSpawnTemplates
run Ctf/SoldierSpawns
run Ctf/ObjectSpawnTemplates
run Ctf/ObjectSpawns v_arg1
if v_arg1 == host
object.create USBase
Object.absolutePosition 2421.98/35.37/2136.54
Object.rotation 0/0/0
object.create USBase
Object.absolutePosition 2732.80/35.46/1660.07
Object.rotation 0/0/0
else
object.create FlagPole
Object.absolutePosition 2421.98/35.37/2136.54
Object.rotation 0/0/0
object.create FlagPole
Object.absolutePosition 2732.80/35.46/1660.07
Object.rotation 0/0/0
endIf
run Ctf/SoldierSpawnTemplates
run Ctf/SoldierSpawns
run Ctf/ObjectSpawnTemplates
run Ctf/ObjectSpawns v_arg1
if v_arg1 == host
object.create USBase
Object.absolutePosition 2421.98/35.37/2136.54
Object.rotation 0/0/0
object.create USBase
Object.absolutePosition 2732.80/35.46/1660.07
Object.rotation 0/0/0
else
object.create FlagPole
Object.absolutePosition 2421.98/35.37/2136.54
Object.rotation 0/0/0
object.create FlagPole
Object.absolutePosition 2732.80/35.46/1660.07
Object.rotation 0/0/0
endIf