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archives/bf1942/levels/Rolling_Thunder.rfa
bf1942/levels/Rolling_Thunder/AI/StrategicAreas.con
rem *******************************************************
rem Rolling Thunder - AI'11 by Lotte|EoD
rem *******************************************************
if v_arg1 == host
rem *** Create vehicle groups ***
aiSettings.createVehicleGroup land
aiSettings.createVehicleGroup infantry
aiSettings.createVehicleGroup any
aiSettings.createVehicleGroup sea
rem *** Add vehicles to the groups ***
aiSettings.addVehicleToVehicleGroup 0 land
aiSettings.addVehicleToVehicleGroup 1 any
aiSettings.addVehicleToVehicleGroup 2 sea
aiSettings.addVehicleToVehicleGroup 3 infantry
aiSettings.addVehicleToVehicleGroup 4 any
aiSettings.addVehicleToVehicleGroup 5 land
aiSettings.addVehicleToVehicleGroup 6 land
aiSettings.addVehicleToVehicleGroup 7 any
aiSettings.addVehicleToVehicleGroup 8 any
aiSettings.addVehicleToVehicleGroup 9 any
aiSettings.addVehicleToVehicleGroup 10 any
aiSettings.addVehicleToVehicleGroup 11 any
aiSettings.addVehicleToVehicleGroup 12 sea
aiSettings.addVehicleToVehicleGroup 13 any
aiSettings.addVehicleToVehicleGroup 14 land
aiSettings.addVehicleToVehicleGroup 15 any
aiSettings.addVehicleToVehicleGroup 16 any
aiSettings.addVehicleToVehicleGroup 17 any
rem *** Create categories ***
aiStrategicArea.createNewCategory land
aiStrategicArea.createNewCategory sea
rem *** Create strategic areas ***
aiStrategicArea.create NVA_Base 1054.9/420.1 1072.4/437.6 50 land
aiStrategicArea.create US_Base 1653.5/1817.5 1656/1820 20 land
aiStrategicArea.create Village 686.8/753.8 699.3/766.3 50 land
aiStrategicArea.create Mid_Beach 843.9/953.6 858.9/968.6 50 land
aiStrategicArea.create Beach_End 505.7/1157.3 528.2/1179.8 50 land
rem *** Create LZ's sea ***
AILandingZone.createLandingZone lzBeach1 730/1060 800/1160 LZZMin
AILandingZone.createLandingZone lzBeach2 917/823 1017/903 LZXMin
AILandingZone.createLandingZone lzHomebase 1210/562 1280/652 LZXMin
AILandingZone.createLandingZone lzJungle 590/480 690/610 LZZMax
rem *** Create LZ's air ***
AILandingZone.createLandingZone lzAir 540/680 740/880 LZZMin
rem *** Build strategic areas ***
aiStrategicArea.setActive NVA_Base
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour Village
aiStrategicArea.addNeighbour Mid_Beach
rem Infantry 1072/438
rem Tank 1072/438
aiStrategicArea.setOrderPosition Boat 1305/410
aiStrategicArea.setOrderPosition LandingCraft 1305/410
aiStrategicArea.addAllowedVehicleGroup land
aiStrategicArea.addAllowedVehicleGroup infantry
aiStrategicArea.addAllowedVehicleGroup any
aiStrategicArea.addAllowedVehicleGroup sea
AIStrategicArea.attachLandingZone lzHomebase
AIStrategicArea.addLandingZoneUnit LandingCraft
aiStrategicArea.setSide 1
aiStrategicArea.vehicleSearchRadius 110.0
aiStrategicArea.setActive US_Base
aiStrategicArea.addObjectTypeFlag Base
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour NVA_Base
rem Infantry 1656/1820
rem Tank 1656/1820
aiStrategicArea.setOrderPosition Boat 1405/1510
aiStrategicArea.setOrderPosition LandingCraft 1405/1510
aiStrategicArea.addAllowedVehicleGroup land
aiStrategicArea.addAllowedVehicleGroup infantry
aiStrategicArea.addAllowedVehicleGroup any
aiStrategicArea.addAllowedVehicleGroup sea
aiStrategicArea.setSide 2
aiStrategicArea.setTakeable 1 0
aiStrategicArea.vehicleSearchRadius 150.0
aiStrategicArea.setActive Village
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour NVA_Base
aiStrategicArea.addNeighbour Mid_Beach
aiStrategicArea.addNeighbour Beach_End
rem Infantry 699/766
rem Tank 699/766
aiStrategicArea.setOrderPosition Boat 940/1090
aiStrategicArea.setOrderPosition LandingCraft 940/1090
aiStrategicArea.addAllowedVehicleGroup land
aiStrategicArea.addAllowedVehicleGroup infantry
aiStrategicArea.addAllowedVehicleGroup any
aiStrategicArea.addAllowedVehicleGroup sea
AIStrategicArea.attachLandingZone lzJungle
AIStrategicArea.addLandingZoneUnit LandingCraft
aiStrategicArea.setSide 1
aiStrategicArea.vehicleSearchRadius 80.0
aiStrategicArea.setActive Mid_Beach
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour NVA_Base
aiStrategicArea.addNeighbour US_Base
aiStrategicArea.addNeighbour Village
aiStrategicArea.addNeighbour Beach_End
rem Infantry 859/969
rem Tank 859/969
aiStrategicArea.setOrderPosition Boat 940/1090
aiStrategicArea.setOrderPosition LandingCraft 940/1090
aiStrategicArea.addAllowedVehicleGroup land
aiStrategicArea.addAllowedVehicleGroup infantry
aiStrategicArea.addAllowedVehicleGroup any
aiStrategicArea.addAllowedVehicleGroup sea
AIStrategicArea.attachLandingZone lzBeach2
AIStrategicArea.addLandingZoneUnit LandingCraft
aiStrategicArea.setSide 1
aiStrategicArea.vehicleSearchRadius 80.0
aiStrategicArea.setActive Beach_End
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour NVA_Base
aiStrategicArea.addNeighbour US_Base
aiStrategicArea.addNeighbour Village
aiStrategicArea.addNeighbour Mid_Beach
rem Infantry 528/1180
rem Tank 528/1180
aiStrategicArea.setOrderPosition Boat 530/1270
aiStrategicArea.setOrderPosition LandingCraft 530/1270
aiStrategicArea.addAllowedVehicleGroup land
aiStrategicArea.addAllowedVehicleGroup infantry
aiStrategicArea.addAllowedVehicleGroup any
aiStrategicArea.addAllowedVehicleGroup sea
AIStrategicArea.attachLandingZone lzBeach1
AIStrategicArea.addLandingZoneUnit LandingCraft
aiStrategicArea.setSide 1
aiStrategicArea.vehicleSearchRadius 80.0
endIf
rem Rolling Thunder - AI'11 by Lotte|EoD
rem *******************************************************
if v_arg1 == host
rem *** Create vehicle groups ***
aiSettings.createVehicleGroup land
aiSettings.createVehicleGroup infantry
aiSettings.createVehicleGroup any
aiSettings.createVehicleGroup sea
rem *** Add vehicles to the groups ***
aiSettings.addVehicleToVehicleGroup 0 land
aiSettings.addVehicleToVehicleGroup 1 any
aiSettings.addVehicleToVehicleGroup 2 sea
aiSettings.addVehicleToVehicleGroup 3 infantry
aiSettings.addVehicleToVehicleGroup 4 any
aiSettings.addVehicleToVehicleGroup 5 land
aiSettings.addVehicleToVehicleGroup 6 land
aiSettings.addVehicleToVehicleGroup 7 any
aiSettings.addVehicleToVehicleGroup 8 any
aiSettings.addVehicleToVehicleGroup 9 any
aiSettings.addVehicleToVehicleGroup 10 any
aiSettings.addVehicleToVehicleGroup 11 any
aiSettings.addVehicleToVehicleGroup 12 sea
aiSettings.addVehicleToVehicleGroup 13 any
aiSettings.addVehicleToVehicleGroup 14 land
aiSettings.addVehicleToVehicleGroup 15 any
aiSettings.addVehicleToVehicleGroup 16 any
aiSettings.addVehicleToVehicleGroup 17 any
rem *** Create categories ***
aiStrategicArea.createNewCategory land
aiStrategicArea.createNewCategory sea
rem *** Create strategic areas ***
aiStrategicArea.create NVA_Base 1054.9/420.1 1072.4/437.6 50 land
aiStrategicArea.create US_Base 1653.5/1817.5 1656/1820 20 land
aiStrategicArea.create Village 686.8/753.8 699.3/766.3 50 land
aiStrategicArea.create Mid_Beach 843.9/953.6 858.9/968.6 50 land
aiStrategicArea.create Beach_End 505.7/1157.3 528.2/1179.8 50 land
rem *** Create LZ's sea ***
AILandingZone.createLandingZone lzBeach1 730/1060 800/1160 LZZMin
AILandingZone.createLandingZone lzBeach2 917/823 1017/903 LZXMin
AILandingZone.createLandingZone lzHomebase 1210/562 1280/652 LZXMin
AILandingZone.createLandingZone lzJungle 590/480 690/610 LZZMax
rem *** Create LZ's air ***
AILandingZone.createLandingZone lzAir 540/680 740/880 LZZMin
rem *** Build strategic areas ***
aiStrategicArea.setActive NVA_Base
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour Village
aiStrategicArea.addNeighbour Mid_Beach
rem Infantry 1072/438
rem Tank 1072/438
aiStrategicArea.setOrderPosition Boat 1305/410
aiStrategicArea.setOrderPosition LandingCraft 1305/410
aiStrategicArea.addAllowedVehicleGroup land
aiStrategicArea.addAllowedVehicleGroup infantry
aiStrategicArea.addAllowedVehicleGroup any
aiStrategicArea.addAllowedVehicleGroup sea
AIStrategicArea.attachLandingZone lzHomebase
AIStrategicArea.addLandingZoneUnit LandingCraft
aiStrategicArea.setSide 1
aiStrategicArea.vehicleSearchRadius 110.0
aiStrategicArea.setActive US_Base
aiStrategicArea.addObjectTypeFlag Base
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour NVA_Base
rem Infantry 1656/1820
rem Tank 1656/1820
aiStrategicArea.setOrderPosition Boat 1405/1510
aiStrategicArea.setOrderPosition LandingCraft 1405/1510
aiStrategicArea.addAllowedVehicleGroup land
aiStrategicArea.addAllowedVehicleGroup infantry
aiStrategicArea.addAllowedVehicleGroup any
aiStrategicArea.addAllowedVehicleGroup sea
aiStrategicArea.setSide 2
aiStrategicArea.setTakeable 1 0
aiStrategicArea.vehicleSearchRadius 150.0
aiStrategicArea.setActive Village
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour NVA_Base
aiStrategicArea.addNeighbour Mid_Beach
aiStrategicArea.addNeighbour Beach_End
rem Infantry 699/766
rem Tank 699/766
aiStrategicArea.setOrderPosition Boat 940/1090
aiStrategicArea.setOrderPosition LandingCraft 940/1090
aiStrategicArea.addAllowedVehicleGroup land
aiStrategicArea.addAllowedVehicleGroup infantry
aiStrategicArea.addAllowedVehicleGroup any
aiStrategicArea.addAllowedVehicleGroup sea
AIStrategicArea.attachLandingZone lzJungle
AIStrategicArea.addLandingZoneUnit LandingCraft
aiStrategicArea.setSide 1
aiStrategicArea.vehicleSearchRadius 80.0
aiStrategicArea.setActive Mid_Beach
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour NVA_Base
aiStrategicArea.addNeighbour US_Base
aiStrategicArea.addNeighbour Village
aiStrategicArea.addNeighbour Beach_End
rem Infantry 859/969
rem Tank 859/969
aiStrategicArea.setOrderPosition Boat 940/1090
aiStrategicArea.setOrderPosition LandingCraft 940/1090
aiStrategicArea.addAllowedVehicleGroup land
aiStrategicArea.addAllowedVehicleGroup infantry
aiStrategicArea.addAllowedVehicleGroup any
aiStrategicArea.addAllowedVehicleGroup sea
AIStrategicArea.attachLandingZone lzBeach2
AIStrategicArea.addLandingZoneUnit LandingCraft
aiStrategicArea.setSide 1
aiStrategicArea.vehicleSearchRadius 80.0
aiStrategicArea.setActive Beach_End
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour NVA_Base
aiStrategicArea.addNeighbour US_Base
aiStrategicArea.addNeighbour Village
aiStrategicArea.addNeighbour Mid_Beach
rem Infantry 528/1180
rem Tank 528/1180
aiStrategicArea.setOrderPosition Boat 530/1270
aiStrategicArea.setOrderPosition LandingCraft 530/1270
aiStrategicArea.addAllowedVehicleGroup land
aiStrategicArea.addAllowedVehicleGroup infantry
aiStrategicArea.addAllowedVehicleGroup any
aiStrategicArea.addAllowedVehicleGroup sea
AIStrategicArea.attachLandingZone lzBeach1
AIStrategicArea.addLandingZoneUnit LandingCraft
aiStrategicArea.setSide 1
aiStrategicArea.vehicleSearchRadius 80.0
endIf