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archives/bf1942/levels/Rolling_Thunder.rfa
bf1942/levels/Rolling_Thunder/Init.con
rem *********************************************
rem Created by Battlecraft 1942. Copyright (c)2003,2004 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\Rolling_Thunder\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.094118/0.094118/0.094118
renderer.ambientColor 0.200000/0.192157/0.200000
renderer.diffuseColor 0.474510/0.458824/0.219608
renderer.specularColor 0.337255/0.337255/0.337255
renderer.vertexFogEnable 1
renderer.fogColorVec 0.254902/0.356863/0.474510
renderer.animatedMeshAmbientColor 0.15
rem *** textureManager.alternativePath texture/sky/024
textureManager.alternativePath texture/sky/024
shadow.shadowColor 0.550000
Game.setViewDistance 480
Game.spawnPlayers 1
renderer.fogstart 100
renderer.fogend 440
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag
game.setTeamSkin 1 NVASoldier
game.setKit 1 0 NVA_Rifleman_CHUTE
game.setKit 1 1 NVA_Assault_CHUTE
game.setKit 1 2 NVA_Scout_CHUTE
game.setKit 1 3 NVA_AT_CHUTE
game.setKit 1 4 NVA_Engineer_CHUTE
game.setTeamSkin 2 USSoldier
game.setKit 2 0 US_Rifleman_CHUTE
game.setKit 2 1 US_Assault_CHUTE
game.setKit 2 2 US_Scout_CHUTE
game.setKit 2 3 US_AT_CHUTE
game.setKit 2 4 US_Engineer_CHUTE
game.setActiveCombatArea 0 0 2048 2048
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
water.specularEnable 1
water.texLayer1 texture/water01
water.texLayer2 texture/water02
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap 1.000000/0.000000
water.scrollDirection1 1.000000/-0.500000
water.scrollDirection2 1.000000/0.500000
water.specularColor 0.650000/0.550000/0.400000
water.scrollLayer1 0.005000
water.scrollLayer2 0.005000
water.scrollNormalmap 0.005000
water.specularStreakFactor 0.001000
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 0.500000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 0.015686/0.772549/0.807843
water.deepColor 0.000000/0.000000/0.490196
water.waterAlphaDepth 1.400000
water.waterShallowAlpha 0.100000
run Sounds/Environment
game.setBeforeSpawnCameraPosition 1 866.761963/92.505936/854.177185
game.setBeforeSpawnCameraPosition 2 1587.863770/107.629227/1673.332397
rem Created by Battlecraft 1942. Copyright (c)2003,2004 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\Rolling_Thunder\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.094118/0.094118/0.094118
renderer.ambientColor 0.200000/0.192157/0.200000
renderer.diffuseColor 0.474510/0.458824/0.219608
renderer.specularColor 0.337255/0.337255/0.337255
renderer.vertexFogEnable 1
renderer.fogColorVec 0.254902/0.356863/0.474510
renderer.animatedMeshAmbientColor 0.15
rem *** textureManager.alternativePath texture/sky/024
textureManager.alternativePath texture/sky/024
shadow.shadowColor 0.550000
Game.setViewDistance 480
Game.spawnPlayers 1
renderer.fogstart 100
renderer.fogend 440
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag
game.setTeamSkin 1 NVASoldier
game.setKit 1 0 NVA_Rifleman_CHUTE
game.setKit 1 1 NVA_Assault_CHUTE
game.setKit 1 2 NVA_Scout_CHUTE
game.setKit 1 3 NVA_AT_CHUTE
game.setKit 1 4 NVA_Engineer_CHUTE
game.setTeamSkin 2 USSoldier
game.setKit 2 0 US_Rifleman_CHUTE
game.setKit 2 1 US_Assault_CHUTE
game.setKit 2 2 US_Scout_CHUTE
game.setKit 2 3 US_AT_CHUTE
game.setKit 2 4 US_Engineer_CHUTE
game.setActiveCombatArea 0 0 2048 2048
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
water.specularEnable 1
water.texLayer1 texture/water01
water.texLayer2 texture/water02
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap 1.000000/0.000000
water.scrollDirection1 1.000000/-0.500000
water.scrollDirection2 1.000000/0.500000
water.specularColor 0.650000/0.550000/0.400000
water.scrollLayer1 0.005000
water.scrollLayer2 0.005000
water.scrollNormalmap 0.005000
water.specularStreakFactor 0.001000
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 0.500000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 0.015686/0.772549/0.807843
water.deepColor 0.000000/0.000000/0.490196
water.waterAlphaDepth 1.400000
water.waterShallowAlpha 0.100000
run Sounds/Environment
game.setBeforeSpawnCameraPosition 1 866.761963/92.505936/854.177185
game.setBeforeSpawnCameraPosition 2 1587.863770/107.629227/1673.332397