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archives/bf1942/levels/streets_parcours_challenge.rfa
bf1942/levels/streets_parcours_challenge/StandardMesh/kubel_king.rs
subshader "kubel_king_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
transparent true;
envmap true;
texture "texture/kubel_king";
}
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
transparent true;
envmap true;
texture "texture/kubel_king";
}