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archives/bf1942/levels/gooddaytodie_ii.rfa
bf1942/levels/gooddaytodie_ii/standardmesh/air_race_tube_straight_narrow.rs
subshader "air_race_tube_straight_narrow_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
transparent true;
depthWrite false;
alphaTestRef 0.7;
texture "texture/Fenceholes_s";
}
subshader "air_race_tube_straight_narrow_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/wall_stone03";
}
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
transparent true;
depthWrite false;
alphaTestRef 0.7;
texture "texture/Fenceholes_s";
}
subshader "air_race_tube_straight_narrow_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/wall_stone03";
}