This page is under construction
archives/bf1942/levels/gazala_interstate.rfa
bf1942/levels/gazala_interstate/standardmesh/Sculpture_Angel_M1.rs
subshader "Sculpture_Angel_M1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.721569 0.721569 0.721569;
materialSpecular 1 1 1;
envmap true;
materialSpecularPower 15;
texture "Mytextures/Angel_Z";
}
subshader "Sculpture_Angel_M1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.721569 0.721569 0.721569;
materialSpecular 1 1 1;
envmap true;
materialSpecularPower 15;
texture "texture/base_Z";
}
{
lighting true;
lightingSpecular true;
materialDiffuse 0.721569 0.721569 0.721569;
materialSpecular 1 1 1;
envmap true;
materialSpecularPower 15;
texture "Mytextures/Angel_Z";
}
subshader "Sculpture_Angel_M1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.721569 0.721569 0.721569;
materialSpecular 1 1 1;
envmap true;
materialSpecularPower 15;
texture "texture/base_Z";
}