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archives/bf1942/levels/mario_fever.rfa
bf1942/levels/mario_fever/Objects/Animated/Midna/Objects.con
ObjectTemplate.create Bundle Midna
ObjectTemplate.addTemplate e_TwilightFog
ObjectTemplate.addTemplate NULL_OBJECT
ObjectTemplate.setPosition 0/32/0
ObjectTemplate.addTemplate NULL_OBJECT
ObjectTemplate.setPosition 32/0/0
ObjectTemplate.addTemplate NULL_OBJECT
ObjectTemplate.setPosition 0/0/32
rem ------------------------------------
if v_arg1 == host
ObjectTemplate.addTemplate Midna_Spawner
ObjectTemplate.setRotation 180/0/0
else
endIf

ObjectTemplate.create ObjectSpawner Midna_Spawner
ObjectTemplate.setObjectTemplate 0 Midna_PCO
ObjectTemplate.minSpawnDelay 80
ObjectTemplate.maxSpawnDelay 80
ObjectTemplate.maxNrOfObjectSpawned 1
ObjectTemplate.setTeam 0



rem *** Animated Midna Character ***
ObjectTemplate.create PlayerControlObject Midna_PCO
ObjectTemplate.setNetworkableInfo MidnaPCOInfo
ObjectTemplate.geometry Midna_Collision_m1
ObjectTemplate.hasResponsePhyiscs 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.hasArmor 1
ObjectTemplate.material 41
ObjectTemplate.hitPoints 30
ObjectTemplate.timeToLiveAfterDeath 79
ObjectTemplate.fadeAtTimeToLiveAfterDeath 0
ObjectTemplate.explosionDamage 0
ObjectTemplate.explosionRadius 0
ObjectTemplate.damageMod 0.2
ObjectTemplate.setMinimapIcon "Empty.dds"
ObjectTemplate.setVehicleIcon "Empty.dds"
rem --------------------------------
ObjectTemplate.addTemplate lodMidna

ObjectTemplate.create lodObject lodMidna
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.setHasResponsePhysics 1
ObjectTemplate.hasDynamicShadow 1
rem ------------------------------------------
ObjectTemplate.addTemplate MidnaAnimated_Idle
ObjectTemplate.addTemplate MidnaAnimated_Die
rem ------------------------------------------
ObjectTemplate.lodSelector MarioSelector

ObjectTemplate.create AnimatedBundle MidnaAnimated_Idle
ObjectTemplate.createSkeleton animations/characters/midna_m1.ske
ObjectTemplate.geometry midna_AnimatedMesh_m1
rem ---------------------------------------
ObjectTemplate.setAnimationState midna_idle
rem ---------------------------------------
ObjectTemplate.hasResponsePhyiscs 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasDynamicShadow 1

ObjectTemplate.create AnimatedBundle MidnaAnimated_Die
ObjectTemplate.createSkeleton animations/characters/midna_m1.ske
ObjectTemplate.geometry midna_AnimatedMesh_m1
rem ---------------------------------------
ObjectTemplate.setAnimationState midna_die1
rem ---------------------------------------
ObjectTemplate.hasResponsePhyiscs 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasDynamicShadow 1