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archives/bf1942/levels/mario_fever.rfa
bf1942/levels/mario_fever/Objects/Effects/e_Collision_Metal_ForceField/Effects.con
ObjectTemplate.create EffectBundle e_collision_metal_ForceField
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.loadSoundScript Sounds/e_Collision_forcefield.ssc
rem -------------------------------------
ObjectTemplate.addTemplate Em_collision_metal_Smoke
ObjectTemplate.addTemplate Em_fc_impact
ObjectTemplate.timeToLive CRD_NONE/1.8/0/0
rem -------------------------------------

ObjectTemplate.create Emitter Em_fc_impact
ObjectTemplate.template fx_fc_sprite
ObjectTemplate.startProbability 1
ObjectTemplate.lodDistance 375
ObjectTemplate.timeToLive CRD_NONE/0.1/0/0
ObjectTemplate.intensity CRD_NONE/2/0/0
ObjectTemplate.relativePositionInUp CRD_NONE/0.009/0/0

ObjectTemplate.create SpriteParticle Fx_fc_sprite
ObjectTemplate.texture forcefield_sprite
ObjectTemplate.timeToLive CRD_NONE/0.7/0.9/0
ObjectTemplate.size CRD_UNIFORM/5/7/0
ObjectTemplate.gravityModifier CRD_NONE/0/0/0
ObjectTemplate.useMipMaps 0
rem --------------------------------------------
ObjectTemplate.numAnimationFrames 16
ObjectTemplate.initAnimationFrame CRD_NONE/8/0/0
ObjectTemplate.animationSpeed CRD_NONE/90/0/0
rem --------------------------------------------
ObjectTemplate.initRotation CRD_NONE/0/180/1
ObjectTemplate.destBlendMode BMOne
ObjectTemplate.rotationSpeed CRD_NONE/0/0/0