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archives/bf1942/levels/mario_fever.rfa
bf1942/levels/mario_fever/Objects/HandWeapons/GoldenGun/Sounds/ShellBounce.ssc
#templateLevel HIGH
######################
### Shell Bounce 1 ###
######################
load @ROOT/Sound/@RTD/patronrelease.wav
minDistance 2
volume 0.6
randomStartPitch 0.05 / 0.05
relativePosition 1/0/2
priority -8
*** Time Delay ***
beginEffect
controlDestination Volume
controlSource Time
envelope Ramp
param 0.2
param 0.2
param 0
param 1
endEffect
trigger Volume
*** Distance Volume ***
beginEffect
controlDestination Volume
controlSource Distance
envelope Ramp
param 5
param 10
param 1
param -1
endEffect
######################
### Shell Bounce 2 ###
######################
load @ROOT/Sound/@RTD/patronrelease2.wav
minDistance 2
volume 0.6
randomStartPitch 0.05 / 0.05
relativePosition 1/0/2
priority -8
*** Time Delay ***
beginEffect
controlDestination Volume
controlSource Time
envelope Ramp
param 0.2
param 0.2
param 0
param 1
endEffect
trigger Volume
*** Distance Volume ***
beginEffect
controlDestination Volume
controlSource Distance
envelope Ramp
param 5
param 10
param 1
param -1
endEffect
######################
### Shell Bounce 3 ###
######################
load @ROOT/Sound/@RTD/patronrelease3.wav
minDistance 2
volume 0.6
randomStartPitch 0.05 / 0.05
relativePosition 1/0/2
priority -8
*** Time Delay ***
beginEffect
controlDestination Volume
controlSource Time
envelope Ramp
param 0.2
param 0.2
param 0
param 1
endEffect
trigger Volume
*** Distance Volume ***
beginEffect
controlDestination Volume
controlSource Distance
envelope Ramp
param 5
param 10
param 1
param -1
endEffect
randomPlay 1