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archives/bf1942/levels/mario_fever.rfa
bf1942/levels/mario_fever/Standardmesh/Characters/BombOmb_m1.rs
subshader "BombOmb_m1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/Characters/bomb_a_L";
}
subshader "BombOmb_m1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/Characters/bomb_a_eye";
alphaTestRef 0.5;
}
subshader "BombOmb_m1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.6 0.6 0.6;
materialSpecular 1 1 1;
materialSpecularPower 5;
texture "texture/Dystopia/void";
}
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/Characters/bomb_a_L";
}
subshader "BombOmb_m1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/Characters/bomb_a_eye";
alphaTestRef 0.5;
}
subshader "BombOmb_m1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.6 0.6 0.6;
materialSpecular 1 1 1;
materialSpecularPower 5;
texture "texture/Dystopia/void";
}