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archives/bf1942/levels/mario_fever.rfa
bf1942/levels/mario_fever/Standardmesh/Characters/BombOmb_m1.rs
subshader "BombOmb_m1_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/Characters/bomb_a_L";
}

subshader "BombOmb_m1_Material1" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/Characters/bomb_a_eye";
   alphaTestRef 0.5;
}

subshader "BombOmb_m1_Material2" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.6 0.6 0.6;
   materialSpecular 1 1 1;
   materialSpecularPower 5;
   texture "texture/Dystopia/void";
}