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archives/bf1942/levels/mario_fever.rfa
bf1942/levels/mario_fever/Standardmesh/Characters/Mario_m1.rs
subshader "Mario_m1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/characters/H_ma_new_main_s3tc";
}
subshader "Mario_m1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/characters/H_ma_new_main_s3tc";
}
subshader "Mario_m1_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/characters/H_ma_new_main_s3tc";
}
subshader "Mario_m1_Material4" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/characters/H_ma_new_main_s3tc";
}
subshader "Mario_m1_Material5" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/characters/H_ma_new_main_s3tc";
}
subshader "Mario_m1_Material6" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/characters/H_ma_new_main_s3tc";
}
subshader "Mario_m1_Material7" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/characters/H_ma_eye1_s3tc";
}
subshader "Mario_m1_Material8" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/characters/H_ma_eye1_s3tc";
}
subshader "Mario_m1_Material9" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/characters/H_ma_new_main_s3tc";
}
subshader "Mario_m1_Material10" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/characters/H_ma_mouse1_s3tc";
}
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/characters/H_ma_new_main_s3tc";
}
subshader "Mario_m1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/characters/H_ma_new_main_s3tc";
}
subshader "Mario_m1_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/characters/H_ma_new_main_s3tc";
}
subshader "Mario_m1_Material4" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/characters/H_ma_new_main_s3tc";
}
subshader "Mario_m1_Material5" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/characters/H_ma_new_main_s3tc";
}
subshader "Mario_m1_Material6" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/characters/H_ma_new_main_s3tc";
}
subshader "Mario_m1_Material7" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/characters/H_ma_eye1_s3tc";
}
subshader "Mario_m1_Material8" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/characters/H_ma_eye1_s3tc";
}
subshader "Mario_m1_Material9" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/characters/H_ma_new_main_s3tc";
}
subshader "Mario_m1_Material10" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/characters/H_ma_mouse1_s3tc";
}