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archives/bf1942/levels/mario_fever.rfa
bf1942/levels/mario_fever/Standardmesh/link.rs
subshader "link_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.839216 0.737255 0.462745;
   twosided true;
   texture "texture/link/Material";
}

subshader "link_Material1" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.972549 0.847059 0.533333;
   twosided true;
   texture "texture/link/Materi01";
}

subshader "link_Material2" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.937255 0.815686 0.501961;
   twosided true;
   texture "texture/link/Materi02";
}

subshader "link_Material3" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.886275 0.768628 0.435294;
   twosided true;
   texture "texture/link/Materi03";
}

subshader "link_Material4" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.913726 0.792157 0.47451;
   twosided true;
   texture "texture/link/Materi04";
}

subshader "link_Material5" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.972549 0.847059 0.533333;
   twosided true;
   texture "texture/link/Materi05";
}

subshader "link_Material6" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.972549 0.847059 0.533333;
   twosided true;
   texture "texture/link/Materi06";
}

subshader "link_Material7" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.972549 0.847059 0.533333;
   twosided true;
   texture "texture/link/Materi07";
}

subshader "link_Material8" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.972549 0.847059 0.533333;
   twosided true;
   texture "texture/link/Materi08";
}

subshader "link_Material9" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.972549 0.847059 0.533333;
   twosided true;
   texture "texture/link/Materi09";
}

subshader "link_Material10" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.972549 0.847059 0.533333;
   twosided true;
   texture "texture/link/Materi10";
}

subshader "link_Material11" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.972549 0.847059 0.533333;
   twosided true;
   texture "texture/link/Materi11";
}

subshader "link_Material12" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.972549 0.847059 0.533333;
   twosided true;
   texture "texture/link/Materi12";
}

subshader "link_Material13" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.972549 0.847059 0.533333;
   twosided true;
   texture "texture/link/Materi13";
}

subshader "link_Material14" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.972549 0.847059 0.533333;
   twosided true;
   texture "texture/link/Materi14";
}

subshader "link_Material15" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.972549 0.847059 0.533333;
   twosided true;
   texture "texture/link/Materi15";
}

subshader "link_Material16" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.552941 0.556863 0.0156863;
   twosided true;
   texture "texture/link/Materi16";
}

subshader "link_Material17" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.552941 0.556863 0.0156863;
   twosided true;
   texture "texture/link/Materi17";
}

subshader "link_Material18" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.835294 0.666667 0.0588235;
   twosided true;
   texture "texture/link/Materi18";
}

subshader "link_Material19" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.32549 0.0 0.0;
   twosided true;
   texture "texture/link/Materi19";
}

subshader "link_Material20" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.32549 0.0 0.0;
   twosided true;
   texture "texture/link/Materi20";
}

subshader "link_Material21" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.466667 0.2 0.0;
   twosided true;
   texture "texture/link/Materi21";
}

subshader "link_Material22" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.466667 0.2 0.0;
   twosided true;
   texture "texture/link/Materi22";
}

subshader "link_Material23" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.176471 0.435294 0.176471;
   twosided true;
   texture "texture/link/Materi23";
}

subshader "link_Material24" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.176471 0.435294 0.176471;
   twosided true;
   texture "texture/link/Materi24";
}

subshader "link_Material25" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.176471 0.435294 0.176471;
   twosided true;
   texture "texture/link/Materi25";
}

subshader "link_Material26" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.121569 0.403922 0.121569;
   twosided true;
   texture "texture/link/Materi26";
}

subshader "link_Material27" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.121569 0.403922 0.121569;
   twosided true;
   texture "texture/link/Materi27";
}

subshader "link_Material28" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.121569 0.403922 0.121569;
   twosided true;
   texture "texture/link/Materi28";
}

subshader "link_Material29" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.121569 0.403922 0.121569;
   twosided true;
   texture "texture/link/Materi29";
}

subshader "link_Material30" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.121569 0.403922 0.121569;
   twosided true;
   texture "texture/link/Materi30";
}

subshader "link_Material31" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.356863 0.4 0.552941;
   twosided true;
   texture "texture/link/Materi31";
}

subshader "link_Material32" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.627451 0.627451 0.627451;
   twosided true;
   texture "texture/link/Materi32";
}

subshader "link_Material33" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.227451 0.270588 0.552941;
   twosided true;
   texture "texture/link/Materi33";
}

subshader "link_Material34" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.227451 0.270588 0.552941;
   twosided true;
   texture "texture/link/Materi34";
}

subshader "link_Material35" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.541176 0.552941 0.627451;
   twosided true;
   texture "texture/link/Materi35";
}

subshader "link_Material36" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.262745 0.0 0.0;
   twosided true;
   texture "texture/link/Materi36";
}

subshader "link_Material37" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.490196 0.482353 0.635294;
   twosided true;
   texture "texture/link/Materi37";
}

subshader "link_Material38" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.552941 0.482353 0.42353;
   twosided true;
   texture "texture/link/Materi38";
}

subshader "link_Material39" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.294118 0.160784 0.0156863;
   twosided true;
   texture "texture/link/Materi39";
}

subshader "link_Material40" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.294118 0.160784 0.0156863;
   twosided true;
   texture "texture/link/Materi40";
}

subshader "link_Material41" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.615686 0.694118 0.615686;
   twosided true;
   texture "texture/link/Materi41";
}

subshader "link_Material42" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.615686 0.694118 0.615686;
   twosided true;
   texture "texture/link/Materi42";
}

subshader "link_Material43" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.615686 0.694118 0.615686;
   twosided true;
   texture "texture/link/Materi43";
}

subshader "link_Material44" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.25098 0.137255 0.0117647;
   twosided true;
   texture "texture/link/Materi44";
}

subshader "link_Material45" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.25098 0.137255 0.0117647;
   twosided true;
   texture "texture/link/Materi45";
}

subshader "link_Material46" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.32549 0.0 0.0;
   twosided true;
   texture "texture/link/Materi46";
}

subshader "link_Material47" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.92549 0.8 0.478431;
   twosided true;
   texture "texture/link/Materi47";
}

subshader "link_Material48" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.92549 0.8 0.478431;
   twosided true;
   texture "texture/link/Materi48";
}