This page is under construction
Archives/bf1942/levels/maps - no documentation/Operation_Forager.rfa
bf1942/Levels/Operation_Forager/standardMesh/SaipanGate_M1.rs
subshader "SaipanGate_M1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/Wood_7";
}
subshader "SaipanGate_M1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/Stone_Black";
}
subshader "SaipanGate_M1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/Wood_5";
}
subshader "SaipanGate_M1_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/Oriental_1";
}
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/Wood_7";
}
subshader "SaipanGate_M1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/Stone_Black";
}
subshader "SaipanGate_M1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/Wood_5";
}
subshader "SaipanGate_M1_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/Oriental_1";
}