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Archives/bf1942/levels/maps - no documentation/Operation_Forager.rfa
bf1942/Levels/Operation_Forager/standardMesh/pacificfarm2_closed_M1.rs
subshader "pacificfarm2_closed_M1_Material0" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/pacificfarm_wall1_s";
}
subshader "pacificfarm2_closed_M1_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/pacificfarm_things1_s";
}
subshader "pacificfarm2_closed_M1_Material2" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/pacificfarm_floor1_s";
}
subshader "pacificfarm2_closed_M1_Material3" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/pacificfarm_roof1_s";
}
subshader "pacificfarm2_closed_M1_Material4" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/pacloset_G";
}
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/pacificfarm_wall1_s";
}
subshader "pacificfarm2_closed_M1_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/pacificfarm_things1_s";
}
subshader "pacificfarm2_closed_M1_Material2" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/pacificfarm_floor1_s";
}
subshader "pacificfarm2_closed_M1_Material3" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/pacificfarm_roof1_s";
}
subshader "pacificfarm2_closed_M1_Material4" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/pacloset_G";
}