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Archives/bf1942/levels/=F_R=dangerous_canyon.rfa
bf1942/levels/=F_R=dangerous_canyon/StandardMesh/static_corsair.rs
subshader "static_corsair_Material0" "StandardMesh/Default"
{
lighting false;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/f4u1_main_I";
}
subshader "static_corsair_Material1" "StandardMesh/Default"
{
lighting false;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/f4u1_main_I";
}
subshader "static_corsair_Material2" "StandardMesh/Default"
{
lighting false;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/f4u1_windows_I";
}
{
lighting false;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/f4u1_main_I";
}
subshader "static_corsair_Material1" "StandardMesh/Default"
{
lighting false;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/f4u1_main_I";
}
subshader "static_corsair_Material2" "StandardMesh/Default"
{
lighting false;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/f4u1_windows_I";
}