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Archives/bf1942/levels/Midnight_Sun.rfa
bf1942/levels/Midnight_Sun/Init/SkyAndSun.con
TextureManager.mipmaps 0
GeometryTemplate.create StandardMesh SkyBox
GeometryTemplate.file SkyDome
Sky.initSky
rem *** No Clouds since they don't work correctly on dark sky (night maps mostly) ***
sky.setRotAngle 180
sky.sunLightDirectionVec -0.722505/0.348215/-0.597271
sky.changeOfsSkyHeight 0
TextureManager.mipmaps 1
GeometryTemplate.create StandardMesh SkyBox
GeometryTemplate.file SkyDome
Sky.initSky
rem *** No Clouds since they don't work correctly on dark sky (night maps mostly) ***
sky.setRotAngle 180
sky.sunLightDirectionVec -0.722505/0.348215/-0.597271
sky.changeOfsSkyHeight 0
TextureManager.mipmaps 1