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Archives/bf1942/levels/Strike_at_Karkand.rfa
Bf1942/levels/Strike_at_Karkand/InitLogic.con
rem
rem *** Init Lighting and Fog ***
rem
renderer.vertexFogEnable 1
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.1
renderer.ambientColor 0.33/0.25/0.08
renderer.animatedMeshAmbientColor 0.33/0.25/0.08
renderer.specularColor 0.65/0.6/0.52
renderer.diffuseColor 0.3/0.24/0.08
renderer.fogColorVec 0.637/0.527/0.336
Game.viewDistance 256
renderer.fogstart 0
renderer.fogend 135
rem
rem *** Initialize Game Mode Specific System ***
rem
Var v_is_coop
Var v_mode
Var v_playmode
game.gameMode -> v_mode
game.gamePlayMode -> v_playmode
echo False -> v_is_coop
if v_mode == GMSingle
echo True -> v_is_coop
endIf
if v_playmode == GPM_COOP
echo True -> v_is_coop
endIf
rem
rem *** Begin loading game mode specific Terrain. If not Skirmish and is CTF or TDM, it will load alternate Terrain/Minimap with smaller combat area ***
rem *** All other game modes load standard Terrain with normal minimap. ***
rem
rem *** COOP or Singleplayer ***
if v_is_coop == True
run Init/Terrain
game.setActiveCombatArea 9 12 1000 1000
game.setBeforeSpawnCameraPosition 1 309/157/485
game.setBeforeSpawnCameraPosition 2 309/157/485
else
rem *** Conquest ***
if v_playMode == GPM_CQ
run Init/Terrain
game.setActiveCombatArea 9 12 1000 1000
game.setBeforeSpawnCameraPosition 1 309/157/485
game.setBeforeSpawnCameraPosition 2 309/157/485
else
rem *** Capture the Flag ***
if v_playMode == GPM_CTF
textureManager.addAlternativePath bf1942/levels/Strike_at_Karkand/Textures/CTF
run Init/Terrain_CTF
game.setActiveCombatArea 10 152 664 664
game.setBeforeSpawnCameraPosition 1 309/157/485
game.setBeforeSpawnCameraPosition 2 309/157/485
else
rem *** Team Death Match ***
if v_playMode == GPM_TDM
textureManager.addAlternativePath bf1942/levels/Strike_at_Karkand/Textures/TDM
run Init/Terrain_TDM
game.setActiveCombatArea 10 152 664 664
game.setBeforeSpawnCameraPosition 1 309/157/485
game.setBeforeSpawnCameraPosition 2 309/157/485
else
rem *** Default if somehow fails to read any gamemode at all ***
run Init/Terrain
game.setActiveCombatArea 9 12 1000 1000
game.setBeforeSpawnCameraPosition 1 309/157/485
game.setBeforeSpawnCameraPosition 2 309/157/485
endIf
rem
rem *** Common Terrain Code used by all game modes. ***
rem
Console.worldSize 2048
Terrain.ShadowAmbient 124/104/45
Terrain.ShadowBorderFadeTime 0.0025
Terrain.ShadowSamplingCullY 7
Shadow.shadowColor 0.6/0.54/0.38
rem *** Init Lighting and Fog ***
rem
renderer.vertexFogEnable 1
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.1
renderer.ambientColor 0.33/0.25/0.08
renderer.animatedMeshAmbientColor 0.33/0.25/0.08
renderer.specularColor 0.65/0.6/0.52
renderer.diffuseColor 0.3/0.24/0.08
renderer.fogColorVec 0.637/0.527/0.336
Game.viewDistance 256
renderer.fogstart 0
renderer.fogend 135
rem
rem *** Initialize Game Mode Specific System ***
rem
Var v_is_coop
Var v_mode
Var v_playmode
game.gameMode -> v_mode
game.gamePlayMode -> v_playmode
echo False -> v_is_coop
if v_mode == GMSingle
echo True -> v_is_coop
endIf
if v_playmode == GPM_COOP
echo True -> v_is_coop
endIf
rem
rem *** Begin loading game mode specific Terrain. If not Skirmish and is CTF or TDM, it will load alternate Terrain/Minimap with smaller combat area ***
rem *** All other game modes load standard Terrain with normal minimap. ***
rem
rem *** COOP or Singleplayer ***
if v_is_coop == True
run Init/Terrain
game.setActiveCombatArea 9 12 1000 1000
game.setBeforeSpawnCameraPosition 1 309/157/485
game.setBeforeSpawnCameraPosition 2 309/157/485
else
rem *** Conquest ***
if v_playMode == GPM_CQ
run Init/Terrain
game.setActiveCombatArea 9 12 1000 1000
game.setBeforeSpawnCameraPosition 1 309/157/485
game.setBeforeSpawnCameraPosition 2 309/157/485
else
rem *** Capture the Flag ***
if v_playMode == GPM_CTF
textureManager.addAlternativePath bf1942/levels/Strike_at_Karkand/Textures/CTF
run Init/Terrain_CTF
game.setActiveCombatArea 10 152 664 664
game.setBeforeSpawnCameraPosition 1 309/157/485
game.setBeforeSpawnCameraPosition 2 309/157/485
else
rem *** Team Death Match ***
if v_playMode == GPM_TDM
textureManager.addAlternativePath bf1942/levels/Strike_at_Karkand/Textures/TDM
run Init/Terrain_TDM
game.setActiveCombatArea 10 152 664 664
game.setBeforeSpawnCameraPosition 1 309/157/485
game.setBeforeSpawnCameraPosition 2 309/157/485
else
rem *** Default if somehow fails to read any gamemode at all ***
run Init/Terrain
game.setActiveCombatArea 9 12 1000 1000
game.setBeforeSpawnCameraPosition 1 309/157/485
game.setBeforeSpawnCameraPosition 2 309/157/485
endIf
rem
rem *** Common Terrain Code used by all game modes. ***
rem
Console.worldSize 2048
Terrain.ShadowAmbient 124/104/45
Terrain.ShadowBorderFadeTime 0.0025
Terrain.ShadowSamplingCullY 7
Shadow.shadowColor 0.6/0.54/0.38