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Archives/BF1942/levels/Dustbowl Modded/DustBowl_Modded.rfa
bf1942/levels/DustBowl_Modded/StandardMesh/DC_Extended/supplycrate/supplycrate.rs
subshader "supplycrate_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588235 0.588235 0.588235;
   texture "texture\DC_Extended\AmmoBox\NewammoBox";
}

subshader "supplycrate_Material1" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1.0 1.0 1.0;
   materialSpecular 0.105882 0.105882 0.105882;
   materialSpecularPower 12.5;
   envmap true;
   texture "texture/DesertCombat/SMAW/smawtest";
}

subshader "supplycrate_Material2" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1.0 1.0 1.0;
   texture "texture/sandbag_o";
}

subshader "supplycrate_Material3" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588235 0.588235 0.588235;
   texture "texture/DesertCombat/Armory/gun_case_05";
}

subshader "supplycrate_Material4" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1.0 1.0 1.0;
   texture "texture/DesertCombat/Tow/Tow_Rocket";
}

subshader "supplycrate_Material5" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588 0.588 0.588;
   texture "texture/DesertCombat/Armory/gun_case_03";
}

subshader "supplycrate_Material6" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1.0 1.0 1.0;
   materialSpecular 0.341176 0.341176 0.341176;
   materialSpecularPower 18.5;
   envmap true;
   texture "texture/barel1_s";
}

subshader "supplycrate_Material7" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1.0 1.0 1.0;
   materialSpecular 0.337255 0.337255 0.337255;
   materialSpecularPower 18.5;
   texture "texture/barel2_s";
}