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Archives/BF1942/levels/Dustbowl Modded/DustBowl_Modded.rfa
bf1942/levels/DustBowl_Modded/objects/BF2_Objects/vehicles/Land/Tunguska/Weapons.con
rem Revision - 2/21/009 - Apache Thunder
rem
rem *** Tweaked FireArms positions so that bullets and missiles fire more closely to actual positions you would ***
rem *** expect them to emit from ;) ***
rem
rem *** Seperated Rocket missile mesh from launcher so that they can be made dummy projectiles ***
rem *** This allows the rack of missile to slowly dissapear one by one as rockets are fired ***
rem *** Now its not static anymore and much more inline to how its supposed to be done! ***
rem *** TunguskaCannon ***
ObjectTemplate.create FireArms TunguskaCannon
ObjectTemplate.setNetworkableInfo TankFireArmInfo
ObjectTemplate.loadSoundScript Sounds/TunguskaCannon.ssc
ObjectTemplate.aiTemplate TunguskaMainGun
ObjectTemplate.geometry Tunguska_Guns_m1
ObjectTemplate.visibleBarrelTemplate e_MuzzAAgunB
ObjectTemplate.projectileTemplate ShilkaProjectile
rem ObjectTemplate.projectileTemplate TunguskaProjectile
ObjectTemplate.setTracerTemplate 20mm_Tracer_Projectile CRD_UNIFORM/1/0/0
ObjectTemplate.projectilePosition 0/0/3
ObjectTemplate.magSize 600
ObjectTemplate.numOfMag 20
ObjectTemplate.velocity 500
ObjectTemplate.autoReload 1
ObjectTemplate.reloadtime 5
ObjectTemplate.roundOfFire 20
ObjectTemplate.heatAddWhenFire 0.01
ObjectTemplate.coolDownPerSec 0.3
ObjectTemplate.timeDelayOnOverHeat 1.25
ObjectTemplate.setFireDev 0.8 0.1 0.02
ObjectTemplate.setMinDev 0.5
ObjectTemplate.fireingForce 2
ObjectTemplate.recoilSpeed 20
ObjectTemplate.recoilSize 2
ObjectTemplate.AsynchronyFire 1
rem ------------------------------------
ObjectTemplate.addFireArmsPosition -0.837/-0.04/2.928 0/0/0
ObjectTemplate.addFireArmsPosition 0.837/0.024/2.686 0/0/0
ObjectTemplate.addFireArmsPosition -0.837/-0.04/2.928 0/0/0
ObjectTemplate.addFireArmsPosition 0.837/0.024/2.686 0/0/0
rem ------------------------------------
rem *** tunguskamisslelauncher ***
ObjectTemplate.create firearms tunguskamisslelauncher
ObjectTemplate.setNetworkableInfo TankFireArmInfo
ObjectTemplate.loadSoundScript Sounds/tunguska_missile.ssc
ObjectTemplate.aiTemplate TunguskaSA19
ObjectTemplate.projectileTemplate Rocket_MagicII
ObjectTemplate.visibleBarrelTemplate e_spandrelfire
ObjectTemplate.visibleDummyProjectileTemplate Tunguska_Rocket_Dummy
rem ------------------------------------
ObjectTemplate.addFireArmsPosition -1.016/-0.129/0 0/0/0
ObjectTemplate.addFireArmsPosition 1.003/-0.129/0 0/0/0
ObjectTemplate.addFireArmsPosition -1.016/-0.316/0 0/0/0
ObjectTemplate.addFireArmsPosition 1.003/-0.316/0 0/0/0
rem ------------------------------------
ObjectTemplate.addRootSpeed 0
ObjectTemplate.fireInCameraDof 1
ObjectTemplate.velocity 255
ObjectTemplate.magSize 4
ObjectTemplate.roundOfFire 1
ObjectTemplate.setAsynchronyFire 1
ObjectTemplate.numOfMag 8
ObjectTemplate.autoReload 1
ObjectTemplate.reloadtime 8
ObjectTemplate.setInputFire c_PIAltFire
ObjectTemplate.create Projectile Tunguska_Missile
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.geometry Tunguska_Rckt_Projectile_m1
ObjectTemplate.timeToLive CRD_UNIFORM/3/4/0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.gravityModifier 0
ObjectTemplate.drag 0.2
ObjectTemplate.mass 30
ObjectTemplate.startEffectTemplate e_SMAWSmoke
ObjectTemplate.hasCollisionEffect 1
ObjectTemplate.hasOnTimeEffect 1
ObjectTemplate.invisibleAtEndEffect 1
ObjectTemplate.stopAtEndEffect 1
ObjectTemplate.dieAfterColl 1
ObjectTemplate.invisible 0
ObjectTemplate.damageType 1
ObjectTemplate.radius 20
ObjectTemplate.ForceOnExplosion 30
rem ---------------------------------
ObjectTemplate.material 850
ObjectTemplate.material2 850
ObjectTemplate.ProximityFusePrimer 0.25
ObjectTemplate.explodeNearEnemyDistance 12
ObjectTemplate.endEffectTemplate e_ExplGranade
ObjectTemplate.loadSoundScript Sounds/Pantsyr_missile.ssc
rem -----Tunguska Projectile------Settings based on Shilka Projectile------
ObjectTemplate.create Projectile TunguskaProjectile
ObjectTemplate.geometry TLight_m1
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.tracerScaler 50
ObjectTemplate.timeToLive CRD_NONE/1/0/0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.gravityModifier 0
ObjectTemplate.hasCollisionEffect 1
ObjectTemplate.hasOnTimeEffect 0
ObjectTemplate.invisibleAtEndEffect 1
ObjectTemplate.dieAfterColl 1
ObjectTemplate.stopAtEndEffect 1
ObjectTemplate.invisible 0
ObjectTemplate.material 501
ObjectTemplate.material2 500
ObjectTemplate.damageType 1
ObjectTemplate.ForceOnExplosion 3
ObjectTemplate.radius 5
ObjectTemplate.create SimpleObject Tunguska_Rocket_Dummy
ObjectTemplate.geometry Tunguska_Rocket_Dummy_m1
ObjectTemplate.hasCollisionPhysics 1
rem
rem *** Tweaked FireArms positions so that bullets and missiles fire more closely to actual positions you would ***
rem *** expect them to emit from ;) ***
rem
rem *** Seperated Rocket missile mesh from launcher so that they can be made dummy projectiles ***
rem *** This allows the rack of missile to slowly dissapear one by one as rockets are fired ***
rem *** Now its not static anymore and much more inline to how its supposed to be done! ***
rem *** TunguskaCannon ***
ObjectTemplate.create FireArms TunguskaCannon
ObjectTemplate.setNetworkableInfo TankFireArmInfo
ObjectTemplate.loadSoundScript Sounds/TunguskaCannon.ssc
ObjectTemplate.aiTemplate TunguskaMainGun
ObjectTemplate.geometry Tunguska_Guns_m1
ObjectTemplate.visibleBarrelTemplate e_MuzzAAgunB
ObjectTemplate.projectileTemplate ShilkaProjectile
rem ObjectTemplate.projectileTemplate TunguskaProjectile
ObjectTemplate.setTracerTemplate 20mm_Tracer_Projectile CRD_UNIFORM/1/0/0
ObjectTemplate.projectilePosition 0/0/3
ObjectTemplate.magSize 600
ObjectTemplate.numOfMag 20
ObjectTemplate.velocity 500
ObjectTemplate.autoReload 1
ObjectTemplate.reloadtime 5
ObjectTemplate.roundOfFire 20
ObjectTemplate.heatAddWhenFire 0.01
ObjectTemplate.coolDownPerSec 0.3
ObjectTemplate.timeDelayOnOverHeat 1.25
ObjectTemplate.setFireDev 0.8 0.1 0.02
ObjectTemplate.setMinDev 0.5
ObjectTemplate.fireingForce 2
ObjectTemplate.recoilSpeed 20
ObjectTemplate.recoilSize 2
ObjectTemplate.AsynchronyFire 1
rem ------------------------------------
ObjectTemplate.addFireArmsPosition -0.837/-0.04/2.928 0/0/0
ObjectTemplate.addFireArmsPosition 0.837/0.024/2.686 0/0/0
ObjectTemplate.addFireArmsPosition -0.837/-0.04/2.928 0/0/0
ObjectTemplate.addFireArmsPosition 0.837/0.024/2.686 0/0/0
rem ------------------------------------
rem *** tunguskamisslelauncher ***
ObjectTemplate.create firearms tunguskamisslelauncher
ObjectTemplate.setNetworkableInfo TankFireArmInfo
ObjectTemplate.loadSoundScript Sounds/tunguska_missile.ssc
ObjectTemplate.aiTemplate TunguskaSA19
ObjectTemplate.projectileTemplate Rocket_MagicII
ObjectTemplate.visibleBarrelTemplate e_spandrelfire
ObjectTemplate.visibleDummyProjectileTemplate Tunguska_Rocket_Dummy
rem ------------------------------------
ObjectTemplate.addFireArmsPosition -1.016/-0.129/0 0/0/0
ObjectTemplate.addFireArmsPosition 1.003/-0.129/0 0/0/0
ObjectTemplate.addFireArmsPosition -1.016/-0.316/0 0/0/0
ObjectTemplate.addFireArmsPosition 1.003/-0.316/0 0/0/0
rem ------------------------------------
ObjectTemplate.addRootSpeed 0
ObjectTemplate.fireInCameraDof 1
ObjectTemplate.velocity 255
ObjectTemplate.magSize 4
ObjectTemplate.roundOfFire 1
ObjectTemplate.setAsynchronyFire 1
ObjectTemplate.numOfMag 8
ObjectTemplate.autoReload 1
ObjectTemplate.reloadtime 8
ObjectTemplate.setInputFire c_PIAltFire
ObjectTemplate.create Projectile Tunguska_Missile
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.geometry Tunguska_Rckt_Projectile_m1
ObjectTemplate.timeToLive CRD_UNIFORM/3/4/0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.gravityModifier 0
ObjectTemplate.drag 0.2
ObjectTemplate.mass 30
ObjectTemplate.startEffectTemplate e_SMAWSmoke
ObjectTemplate.hasCollisionEffect 1
ObjectTemplate.hasOnTimeEffect 1
ObjectTemplate.invisibleAtEndEffect 1
ObjectTemplate.stopAtEndEffect 1
ObjectTemplate.dieAfterColl 1
ObjectTemplate.invisible 0
ObjectTemplate.damageType 1
ObjectTemplate.radius 20
ObjectTemplate.ForceOnExplosion 30
rem ---------------------------------
ObjectTemplate.material 850
ObjectTemplate.material2 850
ObjectTemplate.ProximityFusePrimer 0.25
ObjectTemplate.explodeNearEnemyDistance 12
ObjectTemplate.endEffectTemplate e_ExplGranade
ObjectTemplate.loadSoundScript Sounds/Pantsyr_missile.ssc
rem -----Tunguska Projectile------Settings based on Shilka Projectile------
ObjectTemplate.create Projectile TunguskaProjectile
ObjectTemplate.geometry TLight_m1
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.tracerScaler 50
ObjectTemplate.timeToLive CRD_NONE/1/0/0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.gravityModifier 0
ObjectTemplate.hasCollisionEffect 1
ObjectTemplate.hasOnTimeEffect 0
ObjectTemplate.invisibleAtEndEffect 1
ObjectTemplate.dieAfterColl 1
ObjectTemplate.stopAtEndEffect 1
ObjectTemplate.invisible 0
ObjectTemplate.material 501
ObjectTemplate.material2 500
ObjectTemplate.damageType 1
ObjectTemplate.ForceOnExplosion 3
ObjectTemplate.radius 5
ObjectTemplate.create SimpleObject Tunguska_Rocket_Dummy
ObjectTemplate.geometry Tunguska_Rocket_Dummy_m1
ObjectTemplate.hasCollisionPhysics 1