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Archives/BF1942/levels/Dustbowl Modded/DustBowl_Modded.rfa
bf1942/levels/DustBowl_Modded/objects/FH_Bunker_8/objects.con
ObjectTemplate.create Bundle FH_Bunker_8
ObjectTemplate.geometry FH_Bunker_8_m1
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.setHasResponsePhysics 1
ObjectTemplate.aiTemplate FH_Bunker_8
rem -------------------------------------
ObjectTemplate.addTemplate lodFH_Bunker_8
rem -------------------------------------
rem *** lodFH_Bunker_8 ***
ObjectTemplate.create LodObject lodFH_Bunker_8
rem -------------------------------------
ObjectTemplate.addTemplate FH_Bunker_8High
ObjectTemplate.addTemplate FH_Bunker_8Low
rem -------------------------------------
ObjectTemplate.lodSelector FH_Bunker_8Selector
rem *** FH_Bunker_8High ***
ObjectTemplate.create Bundle FH_Bunker_8High
rem ----------------------------------------
ObjectTemplate.addTemplate fh_bunker_light_m1
ObjectTemplate.setPosition -2.4/3.65/2
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate fh_bunker_light_m1
ObjectTemplate.setPosition 2.4/3.65/2
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate fh_bunker_light_m1
ObjectTemplate.setPosition 3.8/7.7/-12.5
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate fh_bunker_light_m1
ObjectTemplate.setPosition -3.8/7.7/-12.5
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate ammobox
ObjectTemplate.setPosition 5.0/1.2/-4
ObjectTemplate.setRotation -90/0/0
ObjectTemplate.addTemplate mediclocker
ObjectTemplate.setPosition -5.0/1.2/-4
ObjectTemplate.setRotation 90/0/0
ObjectTemplate.addTemplate Armory_Stinger_Iraq
ObjectTemplate.setPosition 5.0/5.6/-11
ObjectTemplate.setRotation 0/0/0
rem -------------------------------------------
rem *** FH_Bunker_8Low ***
ObjectTemplate.create Bundle FH_Bunker_8Low
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.geometry
rem *** FH_Bunker_8Selector ***
LodSelectorTemplate.create DistanceSelector FH_Bunker_8Selector
LodSelectorTemplate.addLodDistance 100
rem **********************************************************************
rem Geometery coded for postioning and shadow work please do not remove
rem **********************************************************************
ObjectTemplate.create SimpleObject fh_bunker_light_m1
ObjectTemplate.geometry fh_bunker_light_m1
ObjectTemplate.setHasCollisionPhysics
ObjectTemplate.geometry FH_Bunker_8_m1
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.setHasResponsePhysics 1
ObjectTemplate.aiTemplate FH_Bunker_8
rem -------------------------------------
ObjectTemplate.addTemplate lodFH_Bunker_8
rem -------------------------------------
rem *** lodFH_Bunker_8 ***
ObjectTemplate.create LodObject lodFH_Bunker_8
rem -------------------------------------
ObjectTemplate.addTemplate FH_Bunker_8High
ObjectTemplate.addTemplate FH_Bunker_8Low
rem -------------------------------------
ObjectTemplate.lodSelector FH_Bunker_8Selector
rem *** FH_Bunker_8High ***
ObjectTemplate.create Bundle FH_Bunker_8High
rem ----------------------------------------
ObjectTemplate.addTemplate fh_bunker_light_m1
ObjectTemplate.setPosition -2.4/3.65/2
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate fh_bunker_light_m1
ObjectTemplate.setPosition 2.4/3.65/2
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate fh_bunker_light_m1
ObjectTemplate.setPosition 3.8/7.7/-12.5
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate fh_bunker_light_m1
ObjectTemplate.setPosition -3.8/7.7/-12.5
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate ammobox
ObjectTemplate.setPosition 5.0/1.2/-4
ObjectTemplate.setRotation -90/0/0
ObjectTemplate.addTemplate mediclocker
ObjectTemplate.setPosition -5.0/1.2/-4
ObjectTemplate.setRotation 90/0/0
ObjectTemplate.addTemplate Armory_Stinger_Iraq
ObjectTemplate.setPosition 5.0/5.6/-11
ObjectTemplate.setRotation 0/0/0
rem -------------------------------------------
rem *** FH_Bunker_8Low ***
ObjectTemplate.create Bundle FH_Bunker_8Low
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.geometry
rem *** FH_Bunker_8Selector ***
LodSelectorTemplate.create DistanceSelector FH_Bunker_8Selector
LodSelectorTemplate.addLodDistance 100
rem **********************************************************************
rem Geometery coded for postioning and shadow work please do not remove
rem **********************************************************************
ObjectTemplate.create SimpleObject fh_bunker_light_m1
ObjectTemplate.geometry fh_bunker_light_m1
ObjectTemplate.setHasCollisionPhysics