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Archives/BF1942/levels/Dustbowl Modded/DustBowl_Modded.rfa
bf1942/levels/DustBowl_Modded/objects/vehicles/JEEP_FAAV/Geometries.con
renderer.beginGlobalCluster Jeep_FAAV

GeometryTemplate.create StandardMesh DPV_Hull_M1
GeometryTemplate.file BF2\Vehicles\JEEP_FAAV\JEEP_FAAV_Hull
GeometryTemplate.hasDynamicShadow 1
GeometryTemplate.setLodDistance 0 0
GeometryTemplate.setLodDistance 1 20
GeometryTemplate.setLodDistance 2 30
GeometryTemplate.setLodDistance 3 60
GeometryTemplate.setLodDistance 4 100
GeometryTemplate.setLodDistance 5 200

GeometryTemplate.create StandardMesh DPV_WheelBL_M1
GeometryTemplate.file BF2\Vehicles\JEEP_FAAV\Wheel_LB_Spring
GeometryTemplate.setLodDistance 0 0
GeometryTemplate.setLodDistance 1 20
GeometryTemplate.setLodDistance 2 30
GeometryTemplate.setLodDistance 3 60
GeometryTemplate.setLodDistance 4 100
GeometryTemplate.setLodDistance 5 200

GeometryTemplate.create StandardMesh DPV_WheelBR_M1
GeometryTemplate.file BF2\Vehicles\JEEP_FAAV\Wheel_RB_Spring
GeometryTemplate.setLodDistance 0 0
GeometryTemplate.setLodDistance 1 20
GeometryTemplate.setLodDistance 2 30
GeometryTemplate.setLodDistance 3 60
GeometryTemplate.setLodDistance 4 100
GeometryTemplate.setLodDistance 5 200

GeometryTemplate.create StandardMesh DPV_WheelFL_M1
GeometryTemplate.file BF2\Vehicles\JEEP_FAAV\Wheel_LF_Spring
GeometryTemplate.setLodDistance 0 0
GeometryTemplate.setLodDistance 1 20
GeometryTemplate.setLodDistance 2 30
GeometryTemplate.setLodDistance 3 60
GeometryTemplate.setLodDistance 4 100
GeometryTemplate.setLodDistance 5 200

GeometryTemplate.create StandardMesh DPV_WheelFR_M1
GeometryTemplate.file BF2\Vehicles\JEEP_FAAV\Wheel_RF_Spring
GeometryTemplate.setLodDistance 0 0
GeometryTemplate.setLodDistance 1 20
GeometryTemplate.setLodDistance 2 30
GeometryTemplate.setLodDistance 3 60
GeometryTemplate.setLodDistance 4 100
GeometryTemplate.setLodDistance 5 200

GeometryTemplate.create StandardMesh DPV_Steering_M1
GeometryTemplate.file BF2\Vehicles\JEEP_FAAV\SteeringWheel
geometryTemplate.cullFactor 0.4
GeometryTemplate.setLodDistance 0 0
GeometryTemplate.setLodDistance 1 20
GeometryTemplate.setLodDistance 2 60
GeometryTemplate.setLodDistance 3 100

GeometryTemplate.create StandardMesh 1P_DPV_Hul_M1
GeometryTemplate.file BF2\Vehicles\JEEP_FAAV\JEEP_FAAV_Hull
GeometryTemplate.setLodDistance 0 0
GeometryTemplate.setLodDistance 1 10
GeometryTemplate.setLodDistance 2 15
GeometryTemplate.setLodDistance 3 30
GeometryTemplate.setLodDistance 4 50
GeometryTemplate.setLodDistance 5 100

GeometryTemplate.create StandardMesh FAAV_50Cal_Base
GeometryTemplate.file BF2\Vehicles\JEEP_FAaV\50cal_Base

GeometryTemplate.create StandardMesh FAAV_50Cal_Mount
GeometryTemplate.file BF2\Vehicles\JEEP_FAAV\50cal_mount

GeometryTemplate.create StandardMesh FAAV_MK19_Base
GeometryTemplate.file BF2\Vehicles\JEEP_FAaV\MK19_Base

GeometryTemplate.create StandardMesh FAAV_MK19_Mount
GeometryTemplate.file BF2\Vehicles\JEEP_FAAV\MK19_mount

GeometryTemplate.create StandardMesh 1P_DPV_str_M1
GeometryTemplate.file BF2\Vehicles\JEEP_FAAV\SteeringWheel
GeometryTemplate.cullFactor 2

renderer.endGlobalCluster

GeometryTemplate.create StandardMesh DPV_Hull_L1
GeometryTemplate.file BF2\Vehicles\JEEP_FAAV\JEEP_FAAV_Hull_L1

GeometryTemplate.create StandardMesh Wreck_DPV_M1
GeometryTemplate.file BF2\Vehicles\JEEP_FAAV\FAAV_wreck_m1
GeometryTemplate.setLodDistance 0 0
GeometryTemplate.setLodDistance 1 150
GeometryTemplate.setLodDistance 2 200
GeometryTemplate.setLodDistance 3 250
GeometryTemplate.setLodDistance 4 300
GeometryTemplate.setLodDistance 5 500