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Archives/BF1942/levels/Dustbowl Modded/DustBowl_Modded.rfa
bf1942/levels/DustBowl_Modded/objects/vehicles/Weapons/Bullets/20mmHEI/Weapons.con
rem *** 7/10/04 - Coded by Ogden Dowcett ({DCX}Terpes)
rem *** DCX_M163_Projectile ***
ObjectTemplate.create Projectile DCX_20mmHEI
ObjectTemplate.geometry tracklight_M1
ObjectTemplate.timeToLive CRD_UNIFORM/5/2/0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.gravityModifier 0.0
ObjectTemplate.hasCollisionEffect 1
ObjectTemplate.hasOnTimeEffect 1
ObjectTemplate.invisibleAtEndEffect 1
ObjectTemplate.dieAfterColl 1
ObjectTemplate.stopAtEndEffect 1
ObjectTemplate.invisible 0
ObjectTemplate.material 303
ObjectTemplate.material2 302
ObjectTemplate.damageType 1
ObjectTemplate.radius 20.0
ObjectTemplate.ForceOnExplosion 1
ObjectTemplate.ProximityFusePrimer 0.1
ObjectTemplate.explodeNearEnemyDistance 8
rem *** DCX_M163_Projectile ***
ObjectTemplate.create Projectile DCX_20mmHEI
ObjectTemplate.geometry tracklight_M1
ObjectTemplate.timeToLive CRD_UNIFORM/5/2/0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.gravityModifier 0.0
ObjectTemplate.hasCollisionEffect 1
ObjectTemplate.hasOnTimeEffect 1
ObjectTemplate.invisibleAtEndEffect 1
ObjectTemplate.dieAfterColl 1
ObjectTemplate.stopAtEndEffect 1
ObjectTemplate.invisible 0
ObjectTemplate.material 303
ObjectTemplate.material2 302
ObjectTemplate.damageType 1
ObjectTemplate.radius 20.0
ObjectTemplate.ForceOnExplosion 1
ObjectTemplate.ProximityFusePrimer 0.1
ObjectTemplate.explodeNearEnemyDistance 8