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Archives/bf1942/levels/GCN_Mushroom_City.rfa
Bf1942/levels/GCN_Mushroom_city/Init.con
ShaderManager.setTextureParam envmap bf1942/levels/GCN_Mushroom_City/Textures/EnvMap.rcm

renderer.globalLodPercent 1
renderer.vertexFogEnable 0
renderer.globalAmbientColor 0.1/0.1/0.1
renderer.ambientColor 0.11025/0.12/0.13075
renderer.diffuseColor 0.2205/0.24/0.2615
renderer.specularColor 0.977/0.879/0.684
renderer.fogColorVec 0.199/0.188/0.27
renderer.animatedMeshAmbientColor 0.45


shadow.shadowColor 0.6

Game.setViewDistance 1400
Game.spawnPlayers 1

game.setTeamSkin 1 GermanSoldier
game.setKit 1 0 German_KoopaBananaScout
game.setKit 1 1 German_KoopaBananaAssault
game.setKit 1 2 German_KoopaBananaAT
game.setKit 1 3 German_KoopaBananaMedic
game.setKit 1 4 German_KoopaBananaEngineer


game.setTeamSkin 2 RussianSoldier
game.setKit 2 0 Rus_KoopaBananaScout
game.setKit 2 1 Rus_KoopaBananaAssault
game.setKit 2 2 Rus_KoopaBananaAT
game.setKit 2 3 Rus_KoopaBananaMedic
game.setKit 2 4 Rus_KoopaBananaEngineer

rem game.setActiveCombatArea 256 512 256 256

rem shaderManager.setDefaultShaderSolidColor 0/0/0

run Init/SkyAndSun
run Init/Terrain
run Init/Water

game.setBeforeSpawnCameraPosition 1 251.335/79.5281/636.572
game.setBeforeSpawnCameraPosition 2 251.335/79.5281/636.572