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archives/bf1942/levels/invasion_of_the_philippines.rfa
bf1942/levels/invasion_of_the_philippines/AI.con
if v_arg1 == host
rem ************** LEVEL SPECIFIC AI SETTINGS ***************************
aiSettings.setWorldMapSize 2048 2048
aiSettings.setViewDistance 305
aiSettings.setInformationGridDimension 32
aiSettings.setBotSkill 1
rem ********************** START THE AI *********************************
rem *** Init AI using current settings ****
ai.init 2
rem *** init Botmanager ***
AIBotManager.setLodLevelTicks 6 6 6
AIBotManager.setLodLevelPriority 3 3 3
AIBotManager.setPlannedDecisionMakingThreshold 0.4 0.5 0.6
AIBotManager.setUnplannedDecisionMakingThreshold 0.3 0.4 0.5
AIBotManager.setDecisionMakingInterleave 2 2
AIBotManager.setSensingQuotient 2 2
AIBotManager.setSystemQuotient 25 50 25
rem *** Strategic map dimension, MUST BE DONE BEFORE CREATING SAI! ***
ai.saiMapXDimension 64
ai.saiMapYDimension 64
rem *** Create Strategic AI ***
ai.createSAI
rem *** Enabled or disabled as default ***
ai.saiEnable 1
rem game.showAIstats 1
rem ai.showBotStats 0
rem *** Bot statistic ***
ai.botStatisticUpdateSpeed 3
endif
run AIPathFinding.con v_arg1
rem *** Create strategically important areas ***
run ai/StrategicAreas v_arg1
rem *** Load and set strategies for each side ***
run ai/conditions v_arg1
run ai/prerequisites v_arg1
run ai/Strategies v_arg1
if v_arg1 == host
ai.addSAIStrategy 1 cleanUp
ai.addSAIStrategy 1 centreStep1
ai.addSAIStrategy 1 centreStep2
ai.addSAIStrategy 1 singleSpread
ai.addSAIStrategy 1 doubleSpread
ai.addSAIStrategy 1 crossroadsLanding
ai.addSAIStrategy 1 multipleLanding
ai.addSAIStrategy 2 noFront
ai.addSAIStrategy 2 singleFront
ai.addSAIStrategy 2 multipleFront
ai.addSAIStrategy 2 maxOneCP
endif
run singleplayers/bots v_arg1
rem ************** LEVEL SPECIFIC AI SETTINGS ***************************
aiSettings.setWorldMapSize 2048 2048
aiSettings.setViewDistance 305
aiSettings.setInformationGridDimension 32
aiSettings.setBotSkill 1
rem ********************** START THE AI *********************************
rem *** Init AI using current settings ****
ai.init 2
rem *** init Botmanager ***
AIBotManager.setLodLevelTicks 6 6 6
AIBotManager.setLodLevelPriority 3 3 3
AIBotManager.setPlannedDecisionMakingThreshold 0.4 0.5 0.6
AIBotManager.setUnplannedDecisionMakingThreshold 0.3 0.4 0.5
AIBotManager.setDecisionMakingInterleave 2 2
AIBotManager.setSensingQuotient 2 2
AIBotManager.setSystemQuotient 25 50 25
rem *** Strategic map dimension, MUST BE DONE BEFORE CREATING SAI! ***
ai.saiMapXDimension 64
ai.saiMapYDimension 64
rem *** Create Strategic AI ***
ai.createSAI
rem *** Enabled or disabled as default ***
ai.saiEnable 1
rem game.showAIstats 1
rem ai.showBotStats 0
rem *** Bot statistic ***
ai.botStatisticUpdateSpeed 3
endif
run AIPathFinding.con v_arg1
rem *** Create strategically important areas ***
run ai/StrategicAreas v_arg1
rem *** Load and set strategies for each side ***
run ai/conditions v_arg1
run ai/prerequisites v_arg1
run ai/Strategies v_arg1
if v_arg1 == host
ai.addSAIStrategy 1 cleanUp
ai.addSAIStrategy 1 centreStep1
ai.addSAIStrategy 1 centreStep2
ai.addSAIStrategy 1 singleSpread
ai.addSAIStrategy 1 doubleSpread
ai.addSAIStrategy 1 crossroadsLanding
ai.addSAIStrategy 1 multipleLanding
ai.addSAIStrategy 2 noFront
ai.addSAIStrategy 2 singleFront
ai.addSAIStrategy 2 multipleFront
ai.addSAIStrategy 2 maxOneCP
endif
run singleplayers/bots v_arg1