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archives/bf1942/levels/invasion_of_the_philippines.rfa
bf1942/levels/invasion_of_the_philippines/Init.con
rem
rem **** Initialize level specific rendering settings.
rem
ShaderManager.setTextureParam envmap bf1942\levels\Invasion_of_the_Philippines\Textures\ENVMAP_G_.rcm
renderer.vertexFogEnable 1
renderer.fogColorVec .840/.870/.895
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.15/0.15/0.15
renderer.ambientColor 0.068/0.04/0.07
renderer.diffuseColor 0.4/0.38/0.25
renderer.specularColor .2/.2/.2
renderer.animatedMeshDiffuseFactor 0.75
renderer.animatedMeshAmbientColor 0.25/0.25/0.25
shadow.shadowColor 0.5
textureManager.alternativePath Texture/Air/AichiVal/JapSum
textureManager.alternativePath Texture/Air/B17/AmeSum
textureManager.alternativePath Texture/Air/BF110/Jap
textureManager.alternativePath Texture/Air/Corsair/AmePac1
textureManager.alternativePath Texture/Air/Ju88A/Jap
textureManager.alternativePath Texture/Air/Mosquito/AmePac
textureManager.alternativePath Texture/Air/SBD/AmePac1
textureManager.alternativePath Texture/Air/Zero/JapSum
textureManager.alternativePath Texture/Land/AA_Allies/AmeSum
textureManager.alternativePath Texture/Land/AT25/AmeSum
textureManager.alternativePath Texture/Land/Browning/AmeSum
textureManager.alternativePath Texture/Land/Defgun/GerSum
textureManager.alternativePath Texture/Land/Flak_38/GerSum
textureManager.alternativePath Texture/Land/Flakpanzer/GerSum
textureManager.alternativePath Texture/Land/Greyhound/AmePac
textureManager.alternativePath Texture/Land/Hanomag/Jap
textureManager.alternativePath Texture/Land/M3A1/AmePac
textureManager.alternativePath Texture/Land/M3GMC/AmePac
textureManager.alternativePath Texture/Land/M3Grant/AmeSum
textureManager.alternativePath Texture/Land/M10/AmePac
textureManager.alternativePath Texture/Land/Pak40/GerSum
textureManager.alternativePath Texture/Land/PanzerIV/GerSum
textureManager.alternativePath Texture/Land/Priest/AmePac
textureManager.alternativePath Texture/Land/Schwimmwagen/GerSum
textureManager.alternativePath Texture/Land/Sherman/AmePac
textureManager.alternativePath Texture/Land/Wespe/Jap
textureManager.alternativePath Texture/Land/Willy/AmePac
textureManager.alternativePath Texture/Sea/Daihatsu/Jap
textureManager.alternativePath Texture/Sea/Elco80/AmeSum
textureManager.alternativePath Texture/Sea/Hatsuzuki/Jap
textureManager.alternativePath Texture/Sea/Shokaku/Jap
textureManager.alternativePath Texture/Weapons/AmeSum
textureManager.alternativePath Texture/Weapons/Ame
textureManager.alternativePath Texture/Weapons/Jap
textureManager.alternativePath Texture/Soldiers/Japan/Summer
textureManager.alternativePath Texture/Soldiers/US/Face/2
textureManager.alternativePath Texture/BF/US
textureManager.alternativePath Texture/BF/Pacific/Summer
textureManager.alternativePath Texture/BF/Summer/Camo
textureManager.alternativePath Texture/BF/Pacific
textureManager.alternativePath Texture/BF/Summer
textureManager.alternativePath Texture/BF/Camo
textureManager.alternativePath Texture/Sky
Game.setViewDistance 600
Game.spawnPlayers 1
renderer.fogstart 100
renderer.fogend 600
game.setTeamSkin 1 JapaneseSoldier
game.setKit 1 0 Jap_Scout_41
game.setKit 1 1 Jap_Assault_41
game.setKit 1 2 Jap_AT_41
game.setKit 1 3 Jap_Medic_41
game.setKit 1 4 Jap_Engineer_41
game.setTeamSkin 2 USMarineSoldier
game.setKit 2 0 USMarine_Scout_41
game.setKit 2 1 UsMarine_Assault_41
game.setKit 2 2 UsMarine_AT_41
game.setKit 2 3 USMarine_Medic_41
game.setKit 2 4 USMarine_Engineer_41
game.setActiveCombatArea 0 0 2048 2048
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
game.assaultTeam 2
water.specularEnable 1
water.texLayer1 texture/water22
water.texLayer2 texture/water12
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap -0.7/-0.7
water.scrollDirection1 1/0
water.scrollDirection2 0/1
water.specularColor 0.35
water.scrollLayer1 0.01
water.scrollLayer2 0.01
water.scrollNormalmap 0.01
water.specularStreakFactor 0.001
water.tileLayer1 0.5
water.tileLayer2 0.49
water.tileNormalmap 0.39
water.lightDirection 0.414324/0.557904/0.719082
water.color 0.7/0.85/0.8
water.waterColorDepth 40
water.envmapcolor 0.70/0.80/0.70
water.deepColor 0.35/0.425/0.4
water.waterAlphaDepth 2
water.waterShallowAlpha 0.75
run Sounds/Environment
game.setBeforeSpawnCameraPosition 1 1110/65/895
game.setBeforeSpawnCameraPosition 2 1110/65/895
game.enablefreecamera 1
rem **** Initialize level specific rendering settings.
rem
ShaderManager.setTextureParam envmap bf1942\levels\Invasion_of_the_Philippines\Textures\ENVMAP_G_.rcm
renderer.vertexFogEnable 1
renderer.fogColorVec .840/.870/.895
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.15/0.15/0.15
renderer.ambientColor 0.068/0.04/0.07
renderer.diffuseColor 0.4/0.38/0.25
renderer.specularColor .2/.2/.2
renderer.animatedMeshDiffuseFactor 0.75
renderer.animatedMeshAmbientColor 0.25/0.25/0.25
shadow.shadowColor 0.5
textureManager.alternativePath Texture/Air/AichiVal/JapSum
textureManager.alternativePath Texture/Air/B17/AmeSum
textureManager.alternativePath Texture/Air/BF110/Jap
textureManager.alternativePath Texture/Air/Corsair/AmePac1
textureManager.alternativePath Texture/Air/Ju88A/Jap
textureManager.alternativePath Texture/Air/Mosquito/AmePac
textureManager.alternativePath Texture/Air/SBD/AmePac1
textureManager.alternativePath Texture/Air/Zero/JapSum
textureManager.alternativePath Texture/Land/AA_Allies/AmeSum
textureManager.alternativePath Texture/Land/AT25/AmeSum
textureManager.alternativePath Texture/Land/Browning/AmeSum
textureManager.alternativePath Texture/Land/Defgun/GerSum
textureManager.alternativePath Texture/Land/Flak_38/GerSum
textureManager.alternativePath Texture/Land/Flakpanzer/GerSum
textureManager.alternativePath Texture/Land/Greyhound/AmePac
textureManager.alternativePath Texture/Land/Hanomag/Jap
textureManager.alternativePath Texture/Land/M3A1/AmePac
textureManager.alternativePath Texture/Land/M3GMC/AmePac
textureManager.alternativePath Texture/Land/M3Grant/AmeSum
textureManager.alternativePath Texture/Land/M10/AmePac
textureManager.alternativePath Texture/Land/Pak40/GerSum
textureManager.alternativePath Texture/Land/PanzerIV/GerSum
textureManager.alternativePath Texture/Land/Priest/AmePac
textureManager.alternativePath Texture/Land/Schwimmwagen/GerSum
textureManager.alternativePath Texture/Land/Sherman/AmePac
textureManager.alternativePath Texture/Land/Wespe/Jap
textureManager.alternativePath Texture/Land/Willy/AmePac
textureManager.alternativePath Texture/Sea/Daihatsu/Jap
textureManager.alternativePath Texture/Sea/Elco80/AmeSum
textureManager.alternativePath Texture/Sea/Hatsuzuki/Jap
textureManager.alternativePath Texture/Sea/Shokaku/Jap
textureManager.alternativePath Texture/Weapons/AmeSum
textureManager.alternativePath Texture/Weapons/Ame
textureManager.alternativePath Texture/Weapons/Jap
textureManager.alternativePath Texture/Soldiers/Japan/Summer
textureManager.alternativePath Texture/Soldiers/US/Face/2
textureManager.alternativePath Texture/BF/US
textureManager.alternativePath Texture/BF/Pacific/Summer
textureManager.alternativePath Texture/BF/Summer/Camo
textureManager.alternativePath Texture/BF/Pacific
textureManager.alternativePath Texture/BF/Summer
textureManager.alternativePath Texture/BF/Camo
textureManager.alternativePath Texture/Sky
Game.setViewDistance 600
Game.spawnPlayers 1
renderer.fogstart 100
renderer.fogend 600
game.setTeamSkin 1 JapaneseSoldier
game.setKit 1 0 Jap_Scout_41
game.setKit 1 1 Jap_Assault_41
game.setKit 1 2 Jap_AT_41
game.setKit 1 3 Jap_Medic_41
game.setKit 1 4 Jap_Engineer_41
game.setTeamSkin 2 USMarineSoldier
game.setKit 2 0 USMarine_Scout_41
game.setKit 2 1 UsMarine_Assault_41
game.setKit 2 2 UsMarine_AT_41
game.setKit 2 3 USMarine_Medic_41
game.setKit 2 4 USMarine_Engineer_41
game.setActiveCombatArea 0 0 2048 2048
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
game.assaultTeam 2
water.specularEnable 1
water.texLayer1 texture/water22
water.texLayer2 texture/water12
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap -0.7/-0.7
water.scrollDirection1 1/0
water.scrollDirection2 0/1
water.specularColor 0.35
water.scrollLayer1 0.01
water.scrollLayer2 0.01
water.scrollNormalmap 0.01
water.specularStreakFactor 0.001
water.tileLayer1 0.5
water.tileLayer2 0.49
water.tileNormalmap 0.39
water.lightDirection 0.414324/0.557904/0.719082
water.color 0.7/0.85/0.8
water.waterColorDepth 40
water.envmapcolor 0.70/0.80/0.70
water.deepColor 0.35/0.425/0.4
water.waterAlphaDepth 2
water.waterShallowAlpha 0.75
run Sounds/Environment
game.setBeforeSpawnCameraPosition 1 1110/65/895
game.setBeforeSpawnCameraPosition 2 1110/65/895
game.enablefreecamera 1