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Archives/bf1942/levels/DPV_Rally.rfa
bf1942/levels/DPV_Rally/Textures/ENVMAP_G_.rcm
[CubeMap]
PositiveX = DC_Final\levels\DPV_Rally\Textures\env_DPV_Rally_04.dds
NegativeX = DC_Final\levels\DPV_Rally\Textures\env_DPV_Rally_02.dds
PositiveY = DC_Final\levels\DPV_Rally\Textures\env_DPV_Rally_05.dds
NegativeY = DC_Final\levels\DPV_Rally\Textures\env_DPV_Rally_06.dds
PositiveZ = DC_Final\levels\DPV_Rally\Textures\env_DPV_Rally_03.dds
NegativeZ = DC_Final\levels\DPV_Rally\Textures\env_DPV_Rally_01.dds