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Archives/bf1942/levels/DPV_Rally.rfa
bf1942/levels/DPV_Rally/standardMesh/city_publicphone.rs
subshader "city_publicphone_Material0" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "texture/publicphone";
}
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "texture/publicphone";
}