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Archives/bf1942/levels/DPV_Rally.rfa
bf1942/levels/DPV_Rally/standardMesh/disco_light.rs
subshader "disco_light_Material0" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
envmap true;
transparent true;
lightingSpecular false;
texture "texture/projolight";
}
subshader "disco_light_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "texture/oggetti5";
}
subshader "disco_light_Material2" "StandardMesh/Default"
{
lighting false;
blendSrc sourceAlpha;
blendDest one;
transparent true;
alphaTestRef 0.7;
depthWrite true;
texture "texture/projolight";
}
{
lighting true;
materialDiffuse 1 1 1;
envmap true;
transparent true;
lightingSpecular false;
texture "texture/projolight";
}
subshader "disco_light_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "texture/oggetti5";
}
subshader "disco_light_Material2" "StandardMesh/Default"
{
lighting false;
blendSrc sourceAlpha;
blendDest one;
transparent true;
alphaTestRef 0.7;
depthWrite true;
texture "texture/projolight";
}