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Archives/bf1942/levels/DCM_OperationRazor_SE.RFA
bf1942/levels/DCM_OperationRazor_SE/standardMesh/dcm_bball_courtl_m1.rs
subshader "HeliPad_Material0" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/bball_court";
}
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/bball_court";
}