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Archives/bf1942/levels/ABF Repel/ABF_Repel.rfa
bf1942/levels/ABF_Repel/Objects/wbridge/Objects.con
rem *** wbridge ***
rem ** The PlayerControlObject allows you to give your building hitpoints.
ObjectTemplate.create PlayerControlObject wbridge
ObjectTemplate.setNetworkableInfo wbridgeBodyInfo
rem -------------------------------------
objectTemplate.cullRadiusScale 5
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.explosionRadius 2
ObjectTemplate.explosionDamage 1
ObjectTemplate.drag 2
ObjectTemplate.dragOffset 0/0/0
ObjectTemplate.mass 600
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasArmor 1
ObjectTemplate.speedMod 2
ObjectTemplate.hitpoints 100
ObjectTemplate.maxhitpoints 100
ObjectTemplate.aiTemplate wbridgeai
ObjectTemplate.timeToLiveAfterDeath 1
ObjectTemplate.material 50
ObjectTemplate.criticalDamage 10
ObjectTemplate.explosionForceMod 15
ObjectTemplate.hpLostWhileCriticalDamage 1
ObjectTemplate.hpLostWhileUpSideDown 5
ObjectTemplate.hpLostWhileDamageFromWater 5
rem -------------------------------------
ObjectTemplate.addArmorEffect 0 e_bridgeexplo -2/0/5
ObjectTemplate.addArmorEffect 0 e_bridgeexplo 2/0/-4
ObjectTemplate.addArmorEffect 0 e_bridgeexplo 2/0/5
ObjectTemplate.addArmorEffect 0 e_bridgeexplo -2/0/-4
ObjectTemplate.addArmorEffect 0 e_bridgeexplo 0/0/5
ObjectTemplate.addArmorEffect 0 e_bridgeexplo 0/0/-4
ObjectTemplate.addArmorEffect -1 WaterWaterExplosion 0/0/0
ObjectTemplate.damageFromWater 1
rem -------------------------------------
ObjectTemplate.addTemplate lodwbridge
rem -------------------------------------
ObjectTemplate.setPcoId 0
ObjectTemplate.GUIIndex 30
ObjectTemplate.setSoldierExitLocation 6/12/-7 180/0/0
ObjectTemplate.setVehicleIconPos 40/60
ObjectTemplate.setNumberOfWeaponIcons 0
ObjectTemplate.setVehicleCategory VCLand
ObjectTemplate.setVehicleType VTArtillery
ObjectTemplate.setToolTipType TTArtillery
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_stationary_16x16.tga"
ObjectTemplate.hasRestrictedExit 1
rem *** lodwbridge ***
ObjectTemplate.create LodObject lodwbridge
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate wbridgeComplex
ObjectTemplate.addTemplate wbridgeSimple
ObjectTemplate.addTemplate wbridgeWreck
rem -------------------------------------
ObjectTemplate.lodSelector wbridgeLodSelector
rem ----wbridgecomplex----
ObjectTemplate.create Bundle wbridgecomplex
ObjectTemplate.geometry wbridgec
ObjectTemplate.setHasCollisionPhysics 1
rem *** wbridgeSimple ***
ObjectTemplate.create SimpleObject wbridgeSimple
ObjectTemplate.geometry wbridges
ObjectTemplate.hasDynamicShadow 1
rem *** wbridgeWreck ***
ObjectTemplate.create SimpleObject wbridgeWreck
ObjectTemplate.geometry wbridgew
rem *** wbridgeLodSelector ***
LodSelectorTemplate.create DistCompareSelector2 wbridgeLodSelector
LodSelectorTemplate.hasDestroyedLod 1
LodSelectorTemplate.addLodDistance 300
rem ** The PlayerControlObject allows you to give your building hitpoints.
ObjectTemplate.create PlayerControlObject wbridge
ObjectTemplate.setNetworkableInfo wbridgeBodyInfo
rem -------------------------------------
objectTemplate.cullRadiusScale 5
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.explosionRadius 2
ObjectTemplate.explosionDamage 1
ObjectTemplate.drag 2
ObjectTemplate.dragOffset 0/0/0
ObjectTemplate.mass 600
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasArmor 1
ObjectTemplate.speedMod 2
ObjectTemplate.hitpoints 100
ObjectTemplate.maxhitpoints 100
ObjectTemplate.aiTemplate wbridgeai
ObjectTemplate.timeToLiveAfterDeath 1
ObjectTemplate.material 50
ObjectTemplate.criticalDamage 10
ObjectTemplate.explosionForceMod 15
ObjectTemplate.hpLostWhileCriticalDamage 1
ObjectTemplate.hpLostWhileUpSideDown 5
ObjectTemplate.hpLostWhileDamageFromWater 5
rem -------------------------------------
ObjectTemplate.addArmorEffect 0 e_bridgeexplo -2/0/5
ObjectTemplate.addArmorEffect 0 e_bridgeexplo 2/0/-4
ObjectTemplate.addArmorEffect 0 e_bridgeexplo 2/0/5
ObjectTemplate.addArmorEffect 0 e_bridgeexplo -2/0/-4
ObjectTemplate.addArmorEffect 0 e_bridgeexplo 0/0/5
ObjectTemplate.addArmorEffect 0 e_bridgeexplo 0/0/-4
ObjectTemplate.addArmorEffect -1 WaterWaterExplosion 0/0/0
ObjectTemplate.damageFromWater 1
rem -------------------------------------
ObjectTemplate.addTemplate lodwbridge
rem -------------------------------------
ObjectTemplate.setPcoId 0
ObjectTemplate.GUIIndex 30
ObjectTemplate.setSoldierExitLocation 6/12/-7 180/0/0
ObjectTemplate.setVehicleIconPos 40/60
ObjectTemplate.setNumberOfWeaponIcons 0
ObjectTemplate.setVehicleCategory VCLand
ObjectTemplate.setVehicleType VTArtillery
ObjectTemplate.setToolTipType TTArtillery
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_stationary_16x16.tga"
ObjectTemplate.hasRestrictedExit 1
rem *** lodwbridge ***
ObjectTemplate.create LodObject lodwbridge
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate wbridgeComplex
ObjectTemplate.addTemplate wbridgeSimple
ObjectTemplate.addTemplate wbridgeWreck
rem -------------------------------------
ObjectTemplate.lodSelector wbridgeLodSelector
rem ----wbridgecomplex----
ObjectTemplate.create Bundle wbridgecomplex
ObjectTemplate.geometry wbridgec
ObjectTemplate.setHasCollisionPhysics 1
rem *** wbridgeSimple ***
ObjectTemplate.create SimpleObject wbridgeSimple
ObjectTemplate.geometry wbridges
ObjectTemplate.hasDynamicShadow 1
rem *** wbridgeWreck ***
ObjectTemplate.create SimpleObject wbridgeWreck
ObjectTemplate.geometry wbridgew
rem *** wbridgeLodSelector ***
LodSelectorTemplate.create DistCompareSelector2 wbridgeLodSelector
LodSelectorTemplate.hasDestroyedLod 1
LodSelectorTemplate.addLodDistance 300