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Archives/bf1942/levels/GC_Ryloth.rfa
Bf1942/Levels/GC_Ryloth/standardMesh/D_rebtrans_small/D_rebtrans.rs
subshader "D_rebtrans_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/buildings/hoth/EngineGlow_ID_3";
}
subshader "D_rebtrans_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/buildings/hoth/hull_ID_1";
}
subshader "D_rebtrans_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/buildings/hoth/cargo_ID_2";
}
subshader "D_rebtrans_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/buildings/hoth/glow_ID_4";
}
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/buildings/hoth/EngineGlow_ID_3";
}
subshader "D_rebtrans_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/buildings/hoth/hull_ID_1";
}
subshader "D_rebtrans_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/buildings/hoth/cargo_ID_2";
}
subshader "D_rebtrans_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/buildings/hoth/glow_ID_4";
}