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Archives/bf1942/levels/DC_Urban_Siege.rfa
bf1942/levels/DC_Urban_Siege/objects/AK-47_III/Objects.con
rem ===== COMPRESS = COMMON
rem AK-47_III


ObjectTemplate.create KitPart rus_ssh-68Helmet
ObjectTemplate.geometry ssh68Helmet
ObjectTemplate.setBoneName A
ObjectTemplate.setCopyLinksCount 0

ObjectTemplate.create KitPart Rus_chestrig
ObjectTemplate.geometry Rus_backpack2_m1
ObjectTemplate.setBoneName HipPack
ObjectTemplate.setCopyLinksCount 0

ObjectTemplate.create KitPart Rus_Jacketset_M1
ObjectTemplate.geometry Rus_jacket
ObjectTemplate.setBoneName BackPack
ObjectTemplate.setCopyLinksCount 0

rem **********
rem ********** AK-47_III **********
rem **********
ObjectTemplate.create HandFireArms AK-47_III
ObjectTemplate.itemIndex 3
ObjectTemplate.networkableInfo HandFireArmsInfo
ObjectTemplate.projectileTemplate 7,62x39mmProjectile
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.numOfMag 6
ObjectTemplate.magSize 30
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 3.8
ObjectTemplate.roundOfFire 12
objectTemplate.aiTemplate SG44AI
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.zoomFov 0.7
ObjectTemplate.altFireOnce 1
ObjectTemplate.soldierZoomFov 0.7
ObjectTemplate.soldierZoomPosition -0.06/-0.01/0.05
ObjectTemplate.soldierCameraPosition -0.04/-0.04/0.03
ObjectTemplate.addRootSpeed 0
ObjectTemplate.ammoType 1
ObjectTemplate.GUIIndex 3
ObjectTemplate.setHudAmmoType ATAmmoBar
ObjectTemplate.setAmmoBar "Ingame/Magbar_Sg44_empty_32x64.tga"
ObjectTemplate.setAmmoBarFill "Ingame/Magbar_Sg44_full_32x64.tga"
ObjectTemplate.setAmmoBarSize 64
ObjectTemplate.setAmomBarPosX 3
ObjectTemplate.setAmomBarPosY -11
ObjectTemplate.setAmomBarTextPosX 8
ObjectTemplate.setAmomBarTextPosY 4
ObjectTemplate.setCrossHairType CHTCrossHair

Rem *** Deviation Begin *****

ObjectTemplate.velocity 850
ObjectTemplate.setRecoilForceUp CRD_UNIFORM/0.3/0.5/0
ObjectTemplate.setRecoilForceLeftRight CRD_UNIFORM/-0.05/-0.15/0
ObjectTemplate.setHasRecoilForce 1
ObjectTemplate.setGoBackOnRecoil 0

ObjectTemplate.setFireDev 10 1.2 0.3
ObjectTemplate.setDevMod 1.4 0.9 0.5
ObjectTemplate.setMinDev 0.35
ObjectTemplate.setTurnDev 5 0.4 0.4 0.4
ObjectTemplate.setSpeedDev 8 0.5 0.5 0.5
ObjectTemplate.setMiscDev 18 8 0.35


Rem *** Deviation End *****

ObjectTemplate.fireInCameraDof 1
ObjectTemplate.loadSoundScript ../../../../../Objects/HandWeapons/AS44/Sounds/AS44.ssc

ObjectTemplate.createSkeleton animations/sg44.ske
ObjectTemplate.useSkeletonPartAsMain Base

rem *** LodObject must be located as first child to work on handweapons.
ObjectTemplate.addTemplate AK-47_IIILod

ObjectTemplate.addTemplate e_MuzzSG44
ObjectTemplate.setInputId -1
ObjectTemplate.startoneffects 0
rem ObjectTemplate.setPosition 0/0.057/0.6
ObjectTemplate.setPosition 0/0.057/0.5
ObjectTemplate.setRotation 0/0/0

ObjectTemplate.addTemplate e_shell792mm
ObjectTemplate.setInputId -1
ObjectTemplate.startoneffects 1
rem ObjectTemplate.setPosition 0/0.08/0.30
ObjectTemplate.setPosition 0/0.08/0.25
ObjectTemplate.setRotation 0/0/0


ObjectTemplate.create SimpleObject AK-47_IIISimple
ObjectTemplate.geometry AK-47_IIISimple

ObjectTemplate.create SimpleObject AK-47_IIIMag
ObjectTemplate.geometry AK-47_IIIMag

ObjectTemplate.create AnimatedBundle AK-47_IIIComplex
ObjectTemplate.createSkeleton animations/sg44.ske
ObjectTemplate.geometry AK-47_III
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.addTemplate AK-47_IIIMagHolder
ObjectTemplate.bindToSkeletonPart mag

ObjectTemplate.create Bundle AK-47_IIIMagHolder
ObjectTemplate.addTemplate AK-47_IIIMag
ObjectTemplate.setPosition 0/0.03/-0.035

ObjectTemplate.create LodObject AK-47_IIILod
ObjectTemplate.lodselector HandWeaponLodSelector
ObjectTemplate.addTemplate AK-47_IIIComplex
ObjectTemplate.addTemplate AK-47_IIISimple

rem **********
rem ********** AK-47_S **********
rem **********
ObjectTemplate.create HandFireArms AK-47_S
ObjectTemplate.itemIndex 3
ObjectTemplate.networkableInfo HandFireArmsInfo
ObjectTemplate.projectileTemplate 7,62x39mmProjectile
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.numOfMag 6
ObjectTemplate.magSize 30
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 3.8
ObjectTemplate.roundOfFire 12
objectTemplate.aiTemplate SG44AI
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.zoomFov 0.7
ObjectTemplate.altFireOnce 1
ObjectTemplate.soldierZoomFov 0.7
ObjectTemplate.soldierZoomPosition -0.06/-0.01/0.05
ObjectTemplate.soldierCameraPosition -0.04/-0.04/0.03
ObjectTemplate.addRootSpeed 0
ObjectTemplate.ammoType 1
ObjectTemplate.GUIIndex 3
ObjectTemplate.setHudAmmoType ATAmmoBar
ObjectTemplate.setAmmoBar "Ingame/Magbar_Sg44_empty_32x64.tga"
ObjectTemplate.setAmmoBarFill "Ingame/Magbar_Sg44_full_32x64.tga"
ObjectTemplate.setAmmoBarSize 64
ObjectTemplate.setAmomBarPosX 3
ObjectTemplate.setAmomBarPosY -11
ObjectTemplate.setAmomBarTextPosX 8
ObjectTemplate.setAmomBarTextPosY 4
ObjectTemplate.setCrossHairType CHTCrossHair

Rem *** Deviation Begin *****

ObjectTemplate.velocity 850
ObjectTemplate.setRecoilForceUp CRD_UNIFORM/0.3/0.5/0
ObjectTemplate.setRecoilForceLeftRight CRD_UNIFORM/-0.05/-0.15/0
ObjectTemplate.setHasRecoilForce 1
ObjectTemplate.setGoBackOnRecoil 0

ObjectTemplate.setFireDev 10 1.2 0.3
ObjectTemplate.setDevMod 1.4 0.9 0.5
ObjectTemplate.setMinDev 0.35
ObjectTemplate.setTurnDev 5 0.4 0.4 0.4
ObjectTemplate.setSpeedDev 8 0.5 0.5 0.5
ObjectTemplate.setMiscDev 18 8 0.35


Rem *** Deviation End *****

ObjectTemplate.fireInCameraDof 1
ObjectTemplate.loadSoundScript ../../../../../Objects/HandWeapons/AS44/Sounds/AS44.ssc

ObjectTemplate.createSkeleton animations/sg44.ske
ObjectTemplate.useSkeletonPartAsMain Base

rem *** LodObject must be located as first child to work on handweapons.
ObjectTemplate.addTemplate AK-47_SLod

ObjectTemplate.addTemplate e_MuzzSG44
ObjectTemplate.setInputId -1
ObjectTemplate.startoneffects 0
rem ObjectTemplate.setPosition 0/0.057/0.6
ObjectTemplate.setPosition 0/0.057/0.5
ObjectTemplate.setRotation 0/0/0

ObjectTemplate.addTemplate e_shell792mm
ObjectTemplate.setInputId -1
ObjectTemplate.startoneffects 1
rem ObjectTemplate.setPosition 0/0.08/0.30
ObjectTemplate.setPosition 0/0.08/0.25
ObjectTemplate.setRotation 0/0/0


ObjectTemplate.create SimpleObject AK-47_SSimple
ObjectTemplate.geometry AK-47_SSimple

ObjectTemplate.create SimpleObject AK-47_SMag
ObjectTemplate.geometry AK-47_IIIMag

ObjectTemplate.create AnimatedBundle AK-47_SComplex
ObjectTemplate.createSkeleton animations/sg44.ske
ObjectTemplate.geometry AK-47_S
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.addTemplate AK-47_SMagHolder
ObjectTemplate.bindToSkeletonPart mag

ObjectTemplate.create Bundle AK-47_SMagHolder
ObjectTemplate.addTemplate AK-47_IIIMag
ObjectTemplate.setPosition 0/0.03/-0.035

ObjectTemplate.create LodObject AK-47_SLod
ObjectTemplate.lodselector HandWeaponLodSelector
ObjectTemplate.addTemplate AK-47_SComplex
ObjectTemplate.addTemplate AK-47_SSimple




rem **********
rem ********** RPK-74 **********
rem **********
ObjectTemplate.create HandFireArms RPK-74
ObjectTemplate.itemIndex 3
ObjectTemplate.networkableInfo HandFireArmsInfo
ObjectTemplate.projectileTemplate 7,62x39mmProjectile
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.numOfMag 6
ObjectTemplate.magSize 75
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 3.8
ObjectTemplate.roundOfFire 12
objectTemplate.aiTemplate SG44AI
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.zoomFov 0.7
ObjectTemplate.altFireOnce 1
ObjectTemplate.soldierZoomFov 0.7
ObjectTemplate.soldierZoomPosition -0.06/-0.01/0.05
ObjectTemplate.soldierCameraPosition -0.04/-0.04/0.03
ObjectTemplate.addRootSpeed 0
ObjectTemplate.ammoType 1
ObjectTemplate.GUIIndex 3
ObjectTemplate.setHudAmmoType ATAmmoBar
ObjectTemplate.setAmmoBar "Ingame/Magbar_Sg44_empty_32x64.tga"
ObjectTemplate.setAmmoBarFill "Ingame/Magbar_Sg44_full_32x64.tga"
ObjectTemplate.setAmmoBarSize 64
ObjectTemplate.setAmomBarPosX 3
ObjectTemplate.setAmomBarPosY -11
ObjectTemplate.setAmomBarTextPosX 8
ObjectTemplate.setAmomBarTextPosY 4
ObjectTemplate.setCrossHairType CHTCrossHair

Rem *** Deviation Begin *****

ObjectTemplate.velocity 850
ObjectTemplate.setRecoilForceUp CRD_UNIFORM/0.3/0.5/0
ObjectTemplate.setRecoilForceLeftRight CRD_UNIFORM/-0.05/-0.15/0
ObjectTemplate.setHasRecoilForce 1
ObjectTemplate.setGoBackOnRecoil 0

ObjectTemplate.setFireDev 10 1.2 0.3
ObjectTemplate.setDevMod 1.4 0.9 0.5
ObjectTemplate.setMinDev 0.35
ObjectTemplate.setTurnDev 5 0.4 0.4 0.4
ObjectTemplate.setSpeedDev 8 0.5 0.5 0.5
ObjectTemplate.setMiscDev 18 8 0.35


Rem *** Deviation End *****

ObjectTemplate.fireInCameraDof 1
ObjectTemplate.loadSoundScript ../../../../../Objects/HandWeapons/AS44/Sounds/AS44.ssc

ObjectTemplate.createSkeleton animations/sg44.ske
ObjectTemplate.useSkeletonPartAsMain Base

rem *** LodObject must be located as first child to work on handweapons.
ObjectTemplate.addTemplate RPK-74Lod

ObjectTemplate.addTemplate e_MuzzSG44
ObjectTemplate.setInputId -1
ObjectTemplate.startoneffects 0
rem ObjectTemplate.setPosition 0/0.057/0.6
ObjectTemplate.setPosition 0/0.057/0.5
ObjectTemplate.setRotation 0/0/0

ObjectTemplate.addTemplate e_shell792mm
ObjectTemplate.setInputId -1
ObjectTemplate.startoneffects 1
rem ObjectTemplate.setPosition 0/0.08/0.30
ObjectTemplate.setPosition 0/0.08/0.25
ObjectTemplate.setRotation 0/0/0


ObjectTemplate.create SimpleObject RPK-74Simple
ObjectTemplate.geometry RPK-74Simple

ObjectTemplate.create SimpleObject RPK-74Mag
ObjectTemplate.geometry PRK74_Mag

ObjectTemplate.create AnimatedBundle RPK-74Complex
ObjectTemplate.createSkeleton animations/sg44.ske
ObjectTemplate.geometry RPK-74
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.addTemplate RPK-74MagHolder
ObjectTemplate.bindToSkeletonPart mag

ObjectTemplate.create Bundle RPK-74MagHolder
ObjectTemplate.addTemplate RPK-74Mag
ObjectTemplate.setPosition 0/0.03/-0.035

ObjectTemplate.create LodObject RPK-74Lod
ObjectTemplate.lodselector HandWeaponLodSelector
ObjectTemplate.addTemplate RPK-74Complex
ObjectTemplate.addTemplate RPK-74Simple