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Archives/bf1942/levels/DC_Urban_Siege.rfa
bf1942/levels/DC_Urban_Siege/standardmesh/HandheldMortarShell.rs
subshader "Mortar_shell_m1_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1.0 1.0 1.0;
   materialSpecular 0.0 0.0 0.0;
   materialSpecularPower 12.5;
   texture "texture/mortar_shell";
}