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Archives/bf1942/levels/GC_Ryloth.rfa
bf1942/levels/GC_Ryloth/standardMesh/imp_ramp.rs
subshader "imp_ramp_Material0" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
twosided true;
texture "texture/buildings/dantooine/imp_modules_id4";
}
{
lighting false;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
twosided true;
texture "texture/buildings/dantooine/imp_modules_id4";
}