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Archives/bf1942/levels/GC_Ryloth.rfa
bf1942/levels/GC_Ryloth/standardMesh/texheadtest1.rs
subshader "ATPTTexHead5_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/vehicles/ATPT/atptdsplain";
}
subshader "ATPTTexHead5_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/vehicles/ATPT/lambda_int";
}
subshader "ATPTTexHead5_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/vehicles/ATPT/lambda_int";
}
subshader "texheadtest1_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/vehicles/ATPT/WIP14";
}
subshader "texheadtest1_Material4" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/vehicles/ATPT/WIP14";
}
subshader "ATPTTexHead5_Material8" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/vehicles/ATPT/lambda_int";
}
subshader "ATPTTexHead5_Material9" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/vehicles/ATPT/lambda_win";
}
subshader "ATPTTexHead5_Material10" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/vehicles/ATPT/lambda_win";
}
subshader "ATPTTexHead5_Material12" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/vehicles/ATPT/4waytest";
}
subshader "ATPTTexHead5_Material14" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/vehicles/ATPT/lambda_win";
}
subshader "texheadtest1_Material10" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/vehicles/ATPT/WIP14";
}
subshader "ATPTTexHead5_Material20" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/vehicles/ATPT/4waytest";
}
subshader "ATPTTexHead5_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/vehicles/ATPT/ATPTLeftDetail";
}
subshader "texheadtest1_Material25" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/vehicles/ATPT/WIP14";
}
subshader "texheadtest1_Material14" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/vehicles/ATPT/WIP14";
}
subshader "texheadtest1_Material23" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/vehicles/ATPT/WIP14";
}
subshader "texheadtest1_Material19" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/vehicles/ATPT/WIP14";
}
subshader "texheadtest1_Material20" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/vehicles/ATPT/WIP14";
}
subshader "texheadtest1_Material18" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/vehicles/ATPT/WIP14";
}
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/vehicles/ATPT/atptdsplain";
}
subshader "ATPTTexHead5_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/vehicles/ATPT/lambda_int";
}
subshader "ATPTTexHead5_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/vehicles/ATPT/lambda_int";
}
subshader "texheadtest1_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/vehicles/ATPT/WIP14";
}
subshader "texheadtest1_Material4" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/vehicles/ATPT/WIP14";
}
subshader "ATPTTexHead5_Material8" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/vehicles/ATPT/lambda_int";
}
subshader "ATPTTexHead5_Material9" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/vehicles/ATPT/lambda_win";
}
subshader "ATPTTexHead5_Material10" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/vehicles/ATPT/lambda_win";
}
subshader "ATPTTexHead5_Material12" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/vehicles/ATPT/4waytest";
}
subshader "ATPTTexHead5_Material14" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/vehicles/ATPT/lambda_win";
}
subshader "texheadtest1_Material10" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/vehicles/ATPT/WIP14";
}
subshader "ATPTTexHead5_Material20" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/vehicles/ATPT/4waytest";
}
subshader "ATPTTexHead5_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/vehicles/ATPT/ATPTLeftDetail";
}
subshader "texheadtest1_Material25" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/vehicles/ATPT/WIP14";
}
subshader "texheadtest1_Material14" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/vehicles/ATPT/WIP14";
}
subshader "texheadtest1_Material23" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/vehicles/ATPT/WIP14";
}
subshader "texheadtest1_Material19" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/vehicles/ATPT/WIP14";
}
subshader "texheadtest1_Material20" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/vehicles/ATPT/WIP14";
}
subshader "texheadtest1_Material18" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/vehicles/ATPT/WIP14";
}