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Archives/bf1942/levels/GC_Ryloth.rfa
bf1942/levels/GC_Ryloth/standardMesh/vehicles/atpt/ATPTCabin.rs
subshader "ATPTCabin_Material0" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/Vehicles/ATPT/WIP14";
}
subshader "ATPTCabin_Material1" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/Vehicles/ATPT/lambda_int";
}
subshader "ATPTCabin_Material2" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/Vehicles/ATPT/lambda_int";
}
subshader "ATPTCabin_Material3" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/Vehicles/ATPT/lambda_int";
}
subshader "ATPTCabin_Material4" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/Vehicles/ATPT/lambda_win";
}
subshader "ATPTCabin_Material5" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/Vehicles/ATPT/lambda_int";
}
subshader "ATPTCabin_Material6" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/Vehicles/ATPT/WIP14";
}
{
lighting false;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/Vehicles/ATPT/WIP14";
}
subshader "ATPTCabin_Material1" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/Vehicles/ATPT/lambda_int";
}
subshader "ATPTCabin_Material2" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/Vehicles/ATPT/lambda_int";
}
subshader "ATPTCabin_Material3" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/Vehicles/ATPT/lambda_int";
}
subshader "ATPTCabin_Material4" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/Vehicles/ATPT/lambda_win";
}
subshader "ATPTCabin_Material5" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/Vehicles/ATPT/lambda_int";
}
subshader "ATPTCabin_Material6" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/Vehicles/ATPT/WIP14";
}