This page is under construction
Archives/bf1942/levels/GC_Ryloth.rfa
bf1942/levels/GC_Ryloth/standardMesh/vehicles/atpt/ATPTLLeg11.rs
subshader "ATPTLLeg11_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588 0.588 0.588;
   texture "texture/vehicles/ATPT/WIP14";
}

subshader "ATPTLLeg11_Material1" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588 0.588 0.588;
   texture "texture/vehicles/ATPT/lambda_win";
}