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		Archives/bf1942/levels/GC_Ryloth.rfa
	
		bf1942/levels/GC_Ryloth/standardMesh/vehicles/atpt/ATPTRFOOT.rs
	
		
		subshader "ATPTRFOOT_Material0" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/notexture";
}
		
		
subshader "ATPTRFOOT_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/notexture";
}
		
		
		
		
		
	
	
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/notexture";
}
subshader "ATPTRFOOT_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/notexture";
}