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Archives/bf1942/levels/GC_Ryloth.rfa
bf1942/levels/GC_Ryloth/standardMesh/vehicles/atpt/atpt_wheel_L.rs
subshader "Willy_WheL_M1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1 1 1;
materialSpecular 0.2 0.2 0.2;
materialSpecularPower 5;
texture "notexture";
rem texture "texture/Willy1_Z";
}
{
lighting true;
lightingSpecular true;
materialDiffuse 1 1 1;
materialSpecular 0.2 0.2 0.2;
materialSpecularPower 5;
texture "notexture";
rem texture "texture/Willy1_Z";
}