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Archives/bf1942/levels/GC_Ryloth.rfa
bf1942/levels/GC_Ryloth/standardMesh/ywing_main_wreck.rs
subshader "ywing_main_wreck_Material0" "StandardMesh/Default"
{
lighting false;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.12549 0.12549 0.12549;
materialSpecularPower 12.5;
texture "bf1942/levels/GC_ryloth/Textures/Custom/ywing_main_wreck";
}
subshader "ywing_main_wreck_Material1" "StandardMesh/Default"
{
lighting false;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.12549 0.12549 0.12549;
materialSpecularPower 12.5;
texture "bf1942/levels/GC_ryloth/Textures/Custom/ywing_main_wreck";
}
subshader "ywing_main_wreck_Material2" "StandardMesh/Default"
{
lighting false;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.12549 0.12549 0.12549;
materialSpecularPower 12.5;
texture "bf1942/levels/GC_ryloth/Textures/Custom/ywing_main_wreck";
}
{
lighting false;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.12549 0.12549 0.12549;
materialSpecularPower 12.5;
texture "bf1942/levels/GC_ryloth/Textures/Custom/ywing_main_wreck";
}
subshader "ywing_main_wreck_Material1" "StandardMesh/Default"
{
lighting false;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.12549 0.12549 0.12549;
materialSpecularPower 12.5;
texture "bf1942/levels/GC_ryloth/Textures/Custom/ywing_main_wreck";
}
subshader "ywing_main_wreck_Material2" "StandardMesh/Default"
{
lighting false;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.12549 0.12549 0.12549;
materialSpecularPower 12.5;
texture "bf1942/levels/GC_ryloth/Textures/Custom/ywing_main_wreck";
}